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BlazingStorm8895
Seasoned Adventurer
1 hour ago

Fankit: TIE Avenger Prototype

Note: I made this 7 months ago.

UNIT NAME: TIE Avenger Prototype

ALIGNMENT: Light Side

CATEGORIES: Attacker, Rebel

This experimental prototype from Sienar Test Facility 73 was stolen by undercover Axis agent Cassian Andor, who utilized its impressive durability, maneuverability, and deadly arsenal of weaponry to fight the Empire and protect his allies.

Key Attributes:

  • Profundity lifter that aids fellow Axis members (Fondor Haulcraft and Saw Gerrera’s U-Wing)
  • Intended to replace the Millenium Falcon in a Profundity fleet
  • High damage spread throughout several abilities
  • Outmaneuver enemies with “Harder Than It Looks”
  • Part of the Rebel Network, this stolen prototype is a dangerous asset if left unchecked
  • Guard a select ally and make them harder to take down

 

Inspiration:

  • The TIE Avenger Prototype is inspired by its debut in the episode “One Year Later”, which sees Cassian Andor (undercover as an imperial test pilot) steal the ship in an exciting introduction to Andor Season 2.
  • The animations are based off of various moments in the first arc. Formidable Heavy Arsenal combines the chaos the Sienar stormtroopers are taken out by with the more controlled attack when protecting Brasso. I Need To Call Home uses the missile shot at a glacier and the silo. Harder Than It Looks is based off of Cassian rolling the Avenger off a cliff to avoid enemy missiles. Retractable Emission-style Heavy Laser Cannon is based off of the scene of Cassian disintegrating the Range Trooper.
  • During the theft, Cassian would be forced to learn on the fly how to control the TIE Avenger, accidentally firing at the walls before the stormtroopers on Sienar began attacking, and taking them out shortly after. Later on in “Harvest”, Cassian would also use the Avenger’s wing-mounted light laser cannons to take care of the stormtroopers pursuing Brasso. These two scenes resulted in the Basic ability being an AoE with the rotary laser cannons firing at all enemies and the wing-mounted light laser cannons damaging a random enemy, showing Cassian’s adaptability in controlling the complicated ship.
  • After escaping the facility, Cassian narrowly avoided death by diving the TIE Avenger off a cliff, showing off the TIE Avenger’s great durability and maneuverability while evading the two TIE Advanced v1s pursuing him, inspiring the mechanics and animations of Harder Than It Looks and Coming Home To Yourself.
  • In “Sagrona Teema”, Cassian was captured by a small rebel group who thought he was an actual imperial test pilot. Upon learning they were survivors of the Maya Pei Brigade, he tried to figure out who was in charge and how to convince them to let him go… before the survivors’ in-fighting boiled over and they began firing at each other. After the group splintered into two factions, Cassian began manipulating the faction he was with in order to survive, eventually leading to the two factions rejoining into one group fending off the beasts of Yavin IV as Cassian escaped. This mini-arc inspired the Reinforcement ability We’re All Part Of The Same Rebellion and part of the Basic and Special 3 too.
  • In order to shake off the TIE Advanced v1s on Sienar, Cassian used missiles loaded on the outside of the TIE Avenger’s wing to collapse a glacier, destroying the TIEs in the process. Later on in “Harvest”, Cassian found out from Kleya that there was a communications blackout over Mina Rau, and immediately flew to save the Ferrix survivors. When arriving at the planet, he destroyed an imperial transport and a nearby silo with similar missiles loaded on the inside of the wing to stop the Empire from getting to his friends. This missile and the scenes from the skirmish on Mina Rau was adapted in I Need To Call Home, with Guard being from Cassian’s attempt to save Brasso.

 

Strategy Tips:

  • Having allies with Axis will benefit the TIE Avenger Prototype, especially the Fondor Haulcraft
  • Think of which ally to Guard, as that ally will get bonuses to become harder to defeat.
  • Spread Secret Intel to maximize the damage of Formidable Heavy Arsenal, reduce your cooldowns, and increase Upload progress.
  • Great against Empire and Rebel fleets alike!
  • The Basic ability will be a guaranteed critical hit if the target had Target Lock - which this ship inflicts every time it uses an ability - making it ideal for Profundity’s Special 1, Unconventional Maneuver.

 

FAQ:

  • How can I get the TIE Avenger Prototype?
    • This ship is the next Legendary ship event, titled “One Year Later”!
  • Who will fly the TIE Avenger Prototype
    • Cassian Andor (Undercover) will take the reins of this ship.
  • What are the requirements for One Year Later?
    • Cassian Andor (Undercover) - Upgrade to Relic 1
    • Luthen Rael - Upgrade to Relic 1
    • Kleya Marki - Upgrade to Relic 1
    • Range Trooper - Upgrade to Relic 4
    • Stormtrooper - Upgrade to Relic 4
    • Imperial TIE Fighter - Upgrade to 7 Stars
    • TIE Advanced x1 - Upgrade to 7 Stars
    • Cassian’s U-Wing - Upgrade to 7 Stars
  • Is there a reward for completing these prerequisites?
    • Title: Prototype
    • Description: Due to its high manufacturing costs, the TIE Avenger would never enter full production. The prototype stolen by Cassian Andor was likely valuable to the Rebellion, who could analyze the Empire’s vast arsenal of weaponry and figure out how to counter them effectively, helping the Rebellion score their first major victory against the Empire at the Battle of Scarif.
  • Why is this a Rebel ship? Why not have it be an Empire ship?
    • The TIE Avenger Prototype got stolen by Cassian for the Rebellion, and we don’t see it in action outside of Cassian’s hands. While it’s one less ship for Empire fleets, the Empire is by no means starved of ships to add.
  • Upload? Isn’t it supposed to be Download?
    • While Profundity and Outrider both use Download, the Fondor Haulcraft uses Upload. The TIE Avenger Prototype’s abilities help generate Upload quickly, synergizing well with the Fondor and allowing it to activate both Countermeasures Armed and Used Up All The Perfect faster.
  • Who gains Axis?
    • The Fondor Haulcraft, the TIE Avenger Prototype, and Saw Gerrera’s U-Wing will all get the Axis status effect and call out allies with Axis.
  • Why restrict “Coming Home To Yourself” to not want Jedi allies nor Unaligned Force User allies?
    • Cassian Andor had been fighting against the Empire without any Jedi or Force users to aid him; it wouldn’t be very thematic for him to work with Rebel Jedi or Rebel Unaligned Force Users, especially as they already have dedicated fleets.
  • Are those anti-Rebel mechanics I see?
    • Yes. This was inspired by Cassian’s brief skirmish with the Maya Pei Brigade (what was left of it that is), where he manipulated them and eventually killed one of them and left the rest to die in order to escape the chaos on Yavin IV.
  • Why does Harder Than It Looks grant Turn Meter to a target ally? Doesn’t Profundity stop all Turn Meter gains?
    • Profundity will be getting a touch-up that, among other things, allows specific units to gain Turn Meter.
  • Secret Intel? Isn’t that BB-8’s buff?
    • Yep. It is getting an (extremely minor) update
    • Updated text in green:
    • Secret Intel: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldowns of allies that use Secret Intel are reduced by 1 for each ally with Secret Intel
    • This will have no effect on BB-8, just a way of writing out “Illuminated Destiny” from the buff. Spreading Secret Intel has a similar effect for the TIE Avenger Prototype, letting you use a variety of Specials much faster while also giving Potency teamwide to up the damage of Formidable Heavy Arsenal.
  • Can I get a reminder of what Guard, Rebel Network, Undermine, and Useful Pawn do?
    • Guard: Can’t be critically hit, immune to Daze and Stun, +25% Critical Chance
    • Rebel Network: +30% Critical Chance, +30 Speed, and immune to Healing Immunity; when this character is defeated, revive with 100% Health; whenever this character defeats an enemy, dispel all debuffs on this character, and all allies recover 100% Health and Protection
    • Undermine: +25 Speed; -25% Critical Avoidance and Critical Chance; can't gain bonus Turn Meter
    • Useful Pawn: -5% Critical Chance, Critical Damage, and Offence

 

Related kits:

Fankit: Fondor Haulcraft

Fankit: Saw Gerrera’s U-Wing

Fan rework: Profundity

Fan rework: Rogue One

Fan rework: Bistan’s U-Wing

Fan rework: Cassian’s U-Wing

 

BASIC: Formidable Heavy Arsenal

Deal Physical damage to all enemies, then deal True damage to a random enemy. This attack deals additional damage equal to the combined Potency of all active Rebel allies. If the target enemy is Rebel, Undermine them for 1 turn, which can’t be dispelled or resisted.

Target Lock: This attack ignores Defence. If target enemy was already inflicted with Target Lock at the start of this attack, this attack will critically hit if able.

 

SPECIAL 1: I Need To Call Home (CD: 10)

Deal Special damage to target enemy and a random other enemy, then inflict both enemies with Burning for 1 turn. Target other ally gains Guard until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. If that ally has Axis, Burning instead lasts for 2 turns and Guard lasts until the TIE Avenger Prototype takes 2 turns or is defeated. The TIE Avenger Prototype and target other ally gain Secret Intel for 3 turns.

 

SPECIAL 2: Harder Than It Looks (CD: 5)

Dispel all debuffs on the TIE Avenger Prototype and target other ally. That ally gains +10% Defence and Tenacity (stacking) until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. Then, the TIE Avenger Prototype gains Outmaneuver for 3 turns (can’t be copied, dispelled, or prevented).

Axis bonus: The TIE Avenger Prototype also gains Secret Intel for 1 turn and recovers +30% Health and Protection. Target other ally instead gains +20% Defence and Tenacity (stacking) for each debuff dispelled, +20% Turn Meter for each ally with Axis present, and recovers Health and Protection equal to the Health and Protection recovered by the TIE Avenger Prototype. If they have Guard, this recovery is doubled for that ally.

 

SPECIAL 3: Retractable Emission-style Heavy Laser Cannon (CD: 20)

Deal massive damage to the target enemy, which can’t be evaded. If the target enemy was an Imperial TIE Fighter, instantly defeat them. Undermine all enemies for 2 turns, which can’t be dispelled or resisted by Empire and Rebel enemies.

This ability starts on cooldown and can’t be used unless the TIE Avenger Prototype has Outmaneuver.

Axis bonus: If an ally has Guard, deal another instance of massive damage to the target enemy.

 

UNIQUE: Coming Home To Yourself (Crew Ability: Cassian Andor (Undercover))

Whenever the TIE Avenger Prototype uses an ability, inflict Target Lock on target enemy for 2 turns, which can’t be evaded or resisted by Empire and Rebel enemies. While enemies are inflicted with Burning they lose -12.5% Offence, doubled for Empire and Rebel enemies.

At the start of battle, if all allies are Rebels and there are no Jedi or Unaligned Force User allies:

  • Gain the Axis status effect until the end of the battle, which can’t be copied.
  • If there is an ally Fondor Haulcraft, gain Rebel Network until the first time the TIE Avenger Prototype is defeated, which can’t be copied, dispelled, or prevented.
  • For each Rebel ally (including the Capital Ship), gain +20% Defence and Tenacity, and the TIE Avenger Prototype gains +15% Potency for each ally with Axis. Whenever an ally gains Guard, they also gain these bonuses until Guard expires.
  • Whenever an ally gains Secret Intel, increase Upload progress by +4%.
  • At the start of each encounter, gain Secret Intel for 2 turns

 

REINFORCEMENT: All Part Of The Same Rebellion

Enter Battle: The TIE Avenger Prototype gains Dramatic Entrance for 1 turn, which can’t be copied, dispelled, or prevented. All Rebel units without Axis (including Reinforcements and summons) gain Useful Pawn for the rest of the encounter. Whenever a Rebel ally is summoned, they gain Useful Pawn for the rest of the encounter. All allies with Axis gain Secret Intel for 2 turns.

Allies with Useful Pawn do not recover Health or Protection from Rebel Network. Whenever a unit with Useful Pawn takes a turn, Steal 5% Critical Chance, Critical Damage, and Offence from them for the rest of the encounter (stacking, max 20% per unit) and if they were an ally, grant them 5% Critical Avoidance and Defence for the rest of the encounter (stacking, max 20% per ally).

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