Forum Discussion
sainthuck1
4 years agoNew Traveler
They work, too but they are not that comfortable:
1. When you exchange one of a toons mod you have to take care to update it's loadout, every time. It's likely to forget a characters loadout when swithing mods around
2. When you remod for a event like Shadows and Secrets you probably collect mods from different toons for each character in your team. That means you have to create a lot loadouts to roll back everything after the event. And you probably do need these loadouts again because the event can be simmed after you reached 3*
3. Loadouts are quite useful if you found working mod setup for e.g. Cpit or KAM but quite uncomfortable if you are just experimenting or have to make bigger mod changes all over your roster
1. When you exchange one of a toons mod you have to take care to update it's loadout, every time. It's likely to forget a characters loadout when swithing mods around
2. When you remod for a event like Shadows and Secrets you probably collect mods from different toons for each character in your team. That means you have to create a lot loadouts to roll back everything after the event. And you probably do need these loadouts again because the event can be simmed after you reached 3*
3. Loadouts are quite useful if you found working mod setup for e.g. Cpit or KAM but quite uncomfortable if you are just experimenting or have to make bigger mod changes all over your roster
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,234 PostsLatest Activity: 12 months ago
Community Highlights
- CG_Meathead3 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 45 minutes ago
- 47 minutes ago
- 2 hours ago
- 3 hours ago
- 4 hours ago