8 years ago
Fleet Commanders Imbalanced
Mostly I really enjoy this update it's been a lot of fun But I noticed the strong lack of use of Grand Moff's ship, Which I have chosen to use as I like using empire squads.
First and foremost it feels like admiral ackbar specifically and even mace windu ships are specifically designed to counter everything grand moff does. For example grand moff is strongly based on debuffs which ackbar is insanely powerful in countering. Additionlly grand moff is about damage and aggression while mace windu defensive capabilities completely override and toss aside any offense bonus and damage grand moff does.
Not to mention there isn't many ships that really support grand moff's style except vaders ship which is going to be extremely difficult for most players to aquire.
This feels so astoundingly obvious I am amazed it got past design so horribly balanced.
First and foremost it feels like admiral ackbar specifically and even mace windu ships are specifically designed to counter everything grand moff does. For example grand moff is strongly based on debuffs which ackbar is insanely powerful in countering. Additionlly grand moff is about damage and aggression while mace windu defensive capabilities completely override and toss aside any offense bonus and damage grand moff does.
Not to mention there isn't many ships that really support grand moff's style except vaders ship which is going to be extremely difficult for most players to aquire.
This feels so astoundingly obvious I am amazed it got past design so horribly balanced.