Sure. That would be an improvement but not sure if people that attack last routinely due to time zone convenience (or tactical opportunity as someone called it earlier) would agree at higher levels so as to keep their tactical opportunity intact if they’ve come to rely on it. But maybe that’s a good middle ground. And it’s surely possible that people at high levels are tired of planning around GAC too so may welcome the chance. I sit between 3750-3850 skill rating. Like I said, I always go first which is a demonstrative disadvantage at that level where we all have similar rosters and small error margins.
Someone challenged me to respond on this next thing so I guess I should. The argument that’s wild to me is the one about seeing the score so “I don’t have to waste my time attacking.” Your convenience comes at a price to others, right. Why force people (who may even feel as you do) who live in time zones where GAC ends while they’re sleeping to waste their time attacking because you were gaming them to see if you had to attack. Maybe they want to game you. But that’s not really even the best fairness point. The better point is that the people making this convenience argument are telling a half truth. Sure you like the convenience of knowing you don’t need to attack because I guess you dont think you have a chance against a better player/roster or someone who “got lucky” or whatever. But that’s not what you’re really doing. The reality is that you’re using the information you have to make an informed decision that impacts both your and your opponent’s crystal compensation. You’re using the late attack advantage to see if your opponent made mistakes. To see if you have a path to win and how many dropped battles you can withstand and against which teams. If you do, you try to score one point more than them and quit. Crystals secured and convenience maximized. If you don’t have a path, you attack once and some (not all) will say matchmaking is super unfair. You see. We all just end up back at fairness in the end.