Forum Discussion
4 years ago
"rokota;c-2347414" wrote:
I don't think that skill-based matchmaking is working in an environment where "size" or "weight" does matter. Nobody would tell an olympic boxing champion in lightweight, "hey, you are sooo good, you can now fight others in super heavyweight class!" ;-)
And there are a lot more sports competitions which have weight-based classes before skill comes into. Even in professional esports you don't have to battle others with a huge material advantage so why setting the level that high in a simple mobile game?
It does work neater in a game where there’s no material weight to things, true. But in a game where either large amounts of time or money were invested into building a good team, that investment needs to matter. Sorting people by GP alone was tried, and it didn’t work very well, because lean rosters with a focus on GLs or meta teams or super modding could consistently stomp any equivalent GP roster, while rosters people had built for TB or TW or Raids sort of floundered from bloat.
And my consistent argument, is if making an investment would move you into playing with a group of people who already have that investment, then what’s the point of that investment.
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