Forum Discussion

Ezebe's avatar
Ezebe
Seasoned Newcomer
22 days ago

GAC rewards system needs a rework

Is it just me, or does the current reward system seem illogical and in need of improvement?

I recently realized that the weekly event rewards are exactly the same for all divisions!

 


It doesn’t matter if you finish 1st in Aurodium or 1st in Carbonite—you get the same rewards. At the very least, there should be clear differences in weekly rewards based on the division you’re fighting in.

All our lives we’ve been taught that it’s better to be the worst among the best than the best among the weakest. Right now, CG’s system punishes players who strive for better results. On top of that, smaller accounts often have to fight, for example, in Bronzium against accounts with three times their GP. Why? Because it’s worth it for those players to stay there, rack up easy wins, and then throw a few battles here and there to avoid fighting opponents at their actual GP level.

Let me give you my personal example.

My account is around 6.5M GP. In Aurodium, I was regularly finishing 2nd to 4th, and sometimes even 1st, in the weekly events in Aurodium. Because of that efficiency, I recently got promoted to Kyber 5—where I now regularly lose because the number of squads required is beyond the depth of my roster. So now I end up finishing either 8th or somewhere between 7th and 5th in most rounds.

Which means… it was actually more profitable for me to purposely lose in Aurodium to avoid moving up to Kyber, rather than keep winning and then face much stronger rosters.

And no, 10 crystals difference per day between A1 and K5 does not make a difference :)

And here’s the simple math.

If I finish 2nd-4th three times in weekly events, I get:

  • 1,500 Crystals (3x500)
  • 4,800 Championship Tokens (3x1,600)
  • 450 Mk I (3x150)
  • 6 Zetas (3x2)
  • Plus the end-of-season Championship reward.

But if I finish 8th three times in Kyber, I get:

  • 300 Crystals (3x100)
  • 2,241 Championship Tokens (3x747)
  • 150 Mk I (3x50)
  • And zero Zetas.

Even if you add the end-of-season Championship reward for Kyber 5, the overall payout doesn’t come close to balancing out. And even if I manage to win one round, it still doesn’t make up for the difference.

Does CG plan to do something about it?

5 Replies

  • Players tank due to lack of participation, I am usually in K3 but recently dipped to A1 when I struggled for time. If players dip as far as Bronzium then they have lost a lot of rewards on the way and to maintain. They can not stay there when winning every match.

    There is a noticeable difference between A1 to K3. A1 to K5 is hardly different in rewards but that makes sense as you just got promoted from A1 to K5 between seasons. You now need to climb up Kyber for better rewards. You are experiencing difficulties in K5 and many players go through a phase of promotion and relegation for a while due to the step up in squads required. The rewards average out and you do not lose out by being promoted to Kyber but it lets you develop new strategies and identify holes in your roster for more success in Kyber.

    I think the tournament rewards should be the same. I put relatively the same effort into an A1 match as a K3 match. I just had to full clear in A1 but in K3 it’s more efficiency or most zones. The additional rewards is covered in the daily and season payout.

  • Ezebe's avatar
    Ezebe
    Seasoned Newcomer
    21 days ago

    As you said, crystal wise, it doesn't look that bad, but the loss on zetas and mod materials (and they are so essential!), no one will compensate me. 

    Definitely, the reward system should be balanced in such a way that it always pays to climb up, and even losing in the league above should bring better resources than winning in the league below. Such a fix would not require so much interference (as in creating appropriate algorithms that would take into account both skill rating and GP level).

  • MaxBane83's avatar
    MaxBane83
    Seasoned Traveler
    21 days ago

    If the system were based only on galactic power, we would still face a series of balancing problems: e.g. skiled players with a tall roster vs new players with a wide roster. So, getting rid of the skill rating is unwise. There should be a way to use a skill rating system (to recognize player's skill/investment) that also take into account Galactic Power.

  • I am extremely frustrated about the same problem. You have explained the problem very clearly. I myself is a 5.1million GP player and I’m currently in bronzium 5. And I have lost every single match in Bronzium because every opponent has at least 2 million GP greater than me. I even encountered a guy with 12 million GP. I admit that my roster and strategies still need improvement, but overall  I’m getting much less rewards than when I was in carbonite 1. So, I climb to a higher rank, get less rewards and have huge accounts beat me up and waste huge amounts of time. What’s the point? Therefore, the current GAC system is very broken. It punishes weak players ascending the ladder and instead rewards strong players purposefully losing to bully the weak ones. My suggestion is a system based on galactic power rather than the so-called skill rating. At the same time, increase rewards in higher ranks! Many many many players have voiced this problem before but cg  ignored them and old players sometimes rejected them. Anyway, before this is fixed( probably forever), I’ll just lose the next couple of matches and stay in C1 comfortably

  • Lando5551's avatar
    Lando5551
    Seasoned Traveler
    21 days ago

    I agree with where you are going with this and do think there needs to be a rework, but that being said, let's look at some math. If you lose a round in Kyber, you get 200 crystal vs 150 in Aurodium (extra 50 for winning as well). So using your logic, that will be 9 battles per championship which nets you an extra 450 crystals in Kyber. If you purposefully lose to stay in Aurodium, then you won't be getting 2-4th all 3 times. I'm sure you can sneak in a 5-7th in Kyber once as well. So, say you get 2-4th two times and a 5-7th 1 time in Aurodium, that's 1250. Now Kyber 8th twice and 5-7th once is 600. Add your extra Kyber crystals for losses and your at 1050. Add in the extra 230 you get at Kyber 5 instead of Aurodium 1 championship and now you're at 1280. Crystal wise, you're about even, but you are still losing out on zetas and some other things.

    In my opinion, I believe this is why some players purposefully tank a week in GAC, as you have stated, so that they can get some of the 2-4th or even 1st rewards, rather than taking 8th or 5-7th in the next league up. There should be some guarantees for taking 5-7th or even 8th in the upper tiers in GAC. You fought to get up there, so 8th place in Kyber 5 should be more lucrative than anything in Aurodium. Maybe CG can just up the crystals per loss to like 250. That would net an extra 500 just for being at the bottom of K5 compared to A1.

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