Defense is heavily penalized in the overall scoring system. Not for the original reason I posted about but due to the fact someone who clears but barely wins is awarded more banners than someone who dominates their opponent by winning by a wider margin but didn’t necessarily max out their offensive points. Like I said it’s harder to be good at defense and they should not penalize people. If you beat someone 1894-1034, you should be given more credit than someone beating a similar opponent, 1920-1918. Margin of victory should be taken into account. That’s my biggest issue with the scoring system. I know that was not my original point but, having said that, I still do think, there should be more of a penalty for not clearing on the first try and should increasingly go down for each additional try (ie the decrease shouldn’t be capped at three). Last point, they shouldn’t lock defenses in when you place them as there is no reason to force them to be locked. If I make a mistake, I should be able to withdraw and put another defense in. Given the developers horrible record for mistakes, you would think they would allow this, but they are clueless.