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"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
1. Last time we discussed this (when I checked your GAC history) you were setting your own defense.
2. Souce? Check your own GAC history. Or mine. Or almost any player's GAC history."Lysandrax;c-2141958" wrote:
"Rath_Tarr;c-2141907" wrote:
"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
I cannot speak for the average player but those looking to play competitively and reach Kyber should be looking for full clears, with as many offensive battles as possible being 1-shots and under-squadding where feasible, at least enough to claim the feats.
Using more than the number of toons considered by matchmaking is inefficient and therefore undesirable.
I agree but nothing here really relates to what the issue is. Matching with an opponent with grossly more GP than you is an advantage they have, the scope of which is not accurately captured by match-making.
If players only use 70-73 characters on average to win a round (7 defensive slots) matching by top-X GP is pretty accurate."Waqui;c-2142115" wrote:
"Lysandrax;c-2141893" wrote:
1. You cannot assert this with any authority whatsoever. I give no thought to GAC anymore and let it auto set whenever possible, I'm a prime example of nothing other than apathy towards a system that needs attention.
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
1. Last time we discussed this (when I checked your GAC history) you were setting your own defense.
2. Souce? Check your own GAC history. Or mine. Or almost any player's GAC history.
Yeah i set whatever and auto set whenever possible.
That is true as of the start of the 2nd GAC championship when i received kyber rewards and they were perfectly 'meh'
Also that's not source. That will never be source. You have served me a plate of plain pasta."Lysandrax;c-2142120" wrote:
"Waqui;c-2142115" wrote:
"Lysandrax;c-2141893" wrote:
2. "On average round winners use far less than 80 characters..." can i have non-existant source please?
2. Souce? Check your own GAC history. Or mine. Or almost any player's GAC history.
Yeah i set whatever and auto set whenever possible.
That is true as of the start of the 2nd GAC championship when i received kyber rewards and they were perfectly 'meh'
Also that's not source. That will never be source. You have served me a plate of plain pasta.
Your own GAC is a source, yes. Mine too.
For the 3 recent GAs (9 rounds) you had 1 round against an auto set defense and 1 where you didn't attack. For the remaining 7 rounds you used 65 characters on average to win those rounds.- All this has v little to do with the fact that large deviations in GP match ups have a bearing on the match in so far as the greater GP has more potential viable toons to use for counters.
Also no, that's not source.
Your claim: "On average round winners use far less than 80 characters"
And i then asked for source.
Source me. "Lysandrax;c-2142142" wrote:
All this has v little to do with the fact that large deviations in GP match ups have a bearing on the match in so far as the greater GP has more potential viable toons to use for counters.
We're discussing more than this one point.
Check GAC histories. Yes, players have more teams available, but round winners most often use the same teams over and over again to win. Just check your own GAC history."Lysandrax;c-2142142" wrote:
Also no, that's not source.
Your claim: "On average round winners use far less than 80 characters"
And i then asked for source.
Source me.
You have one above. You may argue that it's only a small sample, but feel free to check more of your own GAC history or other players' GAC histories. I'm quite sure, you will see similar results.
Last time we discussed this I gave you more statistics. In 18 of my own rounds the winners used 71-72 characters on average (div. 1 - 7 defensive squads). Back then I also checked 9 rounds of your GAC history. 68 on average back then."Lysandrax;c-2142142" wrote:
All this has v little to do with the fact that large deviations in GP match ups have a bearing on the match in so far as the greater GP has more potential viable toons to use for counters.
Also no, that's not source.
Your claim: "On average round winners use far less than 80 characters"
And i then asked for source.
Source me.
I wouldn’t bother arguing about matchmaking with waqui. This is the same person that defended the original matchmaking system which counted total GP. This person would probably defend any system CG produces no matter how irrelevant (like matching based on ally tokens in stash).
I agree with you, though. On the high end of GPs, a large difference in GP means more available counters and more teams available for defense even if you don’t use all those teams.- Vilt5 years agoNew Spectator
"Waqui;c-2142158" wrote:
"Lysandrax;c-2142142" wrote:
All this has v little to do with the fact that large deviations in GP match ups have a bearing on the match in so far as the greater GP has more potential viable toons to use for counters.
We're discussing more than this one point.
Check GAC histories. Yes, players have more teams available, but round winners most often use the same teams over and over again to win. Just check your own GAC history."Lysandrax;c-2142142" wrote:
Also no, that's not source.
Your claim: "On average round winners use far less than 80 characters"
And i then asked for source.
Source me.
You have one above. You may argue that it's only a small sample, but feel free to check more of your own GAC history or other players' GAC histories. I'm quite sure, you will see similar results.
Last time we discussed this I gave you more statistics. In 18 of my own rounds the winners used 71-72 characters on average (div. 1 - 7 defensive squads). Back then I also checked 9 rounds of your GAC history. 68 on average back then.
You are using a logical fallacy to prove your premise. The fact that people use the same characters the majority of the time doesn't prove they don’t have an advantage if the have more viable characters. Only that there is little deviation in defence. I'll use myself as an example, the fact that my gear 10-11 Imp troopers (4 of which are outside my top 80) are able to take out 3-4 common gear 12 teams allows me to put a team on def I would otherwise have to save for a counter.
Also, if the winners for the most part use less than 75 characters but match ups are based on 80 I'd suggest either people with the best 70 have an advantage or the next 5-10 can be relevant. To me that means either we should have more divisions or a tweak to match making. - tiffer725 years agoSeasoned NewcomerAs with TW, GAC Match Making is not fair 100% of the time...
What CG need to realise is that we will not invest in the game if they don't "Natetiffer;c-2142236" wrote:
As with TW, GAC Match Making is not fair 100% of the time...
Forum posts are incorrect 100% of the time.
I can make up stats too.
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