Forum Discussion
7 years ago
"Boov;c-1656654" wrote:"Waqui;c-1656569" wrote:"Boov;c-1656557" wrote:"Waqui;c-1656545" wrote:"Boov;c-1656537" wrote:"Waqui;c-1656528" wrote:"Vendi1983;c-1656487" wrote:
Has someone confirmed that Boba can be prevented from his payout by daze/shock?
Kinda hard to test Han as you can't daze him before he "shoots first".
If Boba's turn gain cannot be prevented, then it's even more of an abomination. "Gaining/taking a turn" has been defined as gaining 100% turn meter and nothing else. It has not been defined as a 100% turn meter gain which cannot be prevented.
by who ?
According to Kyno, that's the definition. He has stated it several times in several discussions of the matter. No idea, what his source is, but he has stated it pretty persistently, that taking a turn simply means gaining 100% turn meter.
well, he's not a dev.. so...
There's no reason to call it a bonus turn if it only adds 100% TM. So i assume that's not the case with boba's bonus turn. It certainly isn't the case for Raid han's and GMY bonus turns.
For raid Han, gaining a bonus turn means exactly gaining 100% TM. When at full TM he's susceptible to coin flips in case other characters also have 100% turnmeter. Han doesn't always go first with his bonus turn. But yes, since it happens in the beginning of the encounter, Han will have no debuffs and hence the TM gain will not be prevented. That's the only difference.
You are right, that Kyno isn't a developer, but 'only' a forum moderator. But.... well, his persistent claims over several discussions - even months apart - made me believe the claim. I may have been wrong in doing so (in which case it's been a lot of time wasted on discussions with him), but.... let's see.
- Han's bonus turn: ignores taunts and inflicts an irresistable stun. While it it's true that the mechanic (starting with 100% TM) in place that ensures he gets his bonus turn at the start of the encounter is suboptimal occasionally, it doesn't reduce his "bonus turn" to just having 100% TM.
Not quite correct. The bonus turn gain itself is nothing more than a 100% TM gain. The stun effect and limitations to only using his basic are other effects which are described separately in the ability description.
The difference between Han and GMY lies in the word 'immediate'. GMY is guaranteed to not only gain 100% TM (the bonus turn) like Han, but also to act before any oth character. Both gain 100% TM as their bonus turn.
Your arguments don't proove a distinction between gaining 100% TM and gaining a bonus turn.
Regarding Thrawn, you are absolutely right, that before the recent change, his TM worked exactly as described. Now, they have changed the behaviour without updating the description hence creating inconsistency.
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