9 years ago
Garazeb "Zeb" Orrelios Kit Discussion
ABILITIES:
Basic: Bash
Base: Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead.
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +30% Damage against debuffed targets
Unlocks at Tier IV
Special 1: Staggering Sweep
Base: Deal Physical damage to target enemy and Stagger them for 1 turn. If the target wasn't debuffed, this attack deals 25% more damage and can't be Resisted. (Cooldown 4)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Special 2: Honor Guard
Base: Zeb and target ally gain and Protection Up (15~50%) for 2 turns. They also gain Tenacity Up for 2 turns if they aren't debuffed and Retribution for 2 turns if they are. (Cooldown 5~4)
Upgrade 1: +5% Protection
Upgrade 2: +5% Protection
Upgrade 3: +5% Protection
Upgrade 4: Cooldown - 1
Upgrade 5: +5% Protection
Upgrade 6: +5% Protection
Upgrade 7: +10% Protection
Unlocks at Tier II
Unique 1: Shrug Off
Base: Zeb has bonus Max Protection equal to +10~30% of his Max Health, and recovers 10~15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed.
Upgrade 1: +4% Max Protection
Upgrade 2: +4% Max Protection
Upgrade 3: +4% Max Protection
Upgrade 4: +5% Protection Recovery
Upgrade 5: +4% Max Protection
Upgrade 6: +4% Max Protection
Upgrade 7: +10% Max Protection
Basic: Bash
Base: Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead.
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +30% Damage against debuffed targets
Unlocks at Tier IV
Special 1: Staggering Sweep
Base: Deal Physical damage to target enemy and Stagger them for 1 turn. If the target wasn't debuffed, this attack deals 25% more damage and can't be Resisted. (Cooldown 4)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Special 2: Honor Guard
Base: Zeb and target ally gain and Protection Up (15~50%) for 2 turns. They also gain Tenacity Up for 2 turns if they aren't debuffed and Retribution for 2 turns if they are. (Cooldown 5~4)
Upgrade 1: +5% Protection
Upgrade 2: +5% Protection
Upgrade 3: +5% Protection
Upgrade 4: Cooldown - 1
Upgrade 5: +5% Protection
Upgrade 6: +5% Protection
Upgrade 7: +10% Protection
Unlocks at Tier II
Unique 1: Shrug Off
Base: Zeb has bonus Max Protection equal to +10~30% of his Max Health, and recovers 10~15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed.
Upgrade 1: +4% Max Protection
Upgrade 2: +4% Max Protection
Upgrade 3: +4% Max Protection
Upgrade 4: +5% Protection Recovery
Upgrade 5: +4% Max Protection
Upgrade 6: +4% Max Protection
Upgrade 7: +10% Max Protection