Forum Discussion
111 Replies
- Uhdea5 years agoSeasoned VeteranWaiting isn’t that big of a deal...but why change it? Obviously, there is something behind them making us wait but I can’t see it. It just more nonsense that they seem to keep adding to...totally unnecessary.
- 109 points, need 110 for final tier but need to full clear with all the pieces done to get that point total... don’t really get this and will be more apparently with the weird one of requirements that come up at times.
Am I the only one who finds this a dumb way to distribute vs the only pick and choose what tiers you can and want to beat? - A_Ansip5 years agoNew Adventurer
"Moorebid;c-2203116" wrote:
I read a lot of statements about needing a full relic empire team...
I did it with a G8 DT and G8 3* Gideon ?
shhh.lol...dont let CG to know :D "Ravens1113;c-2203095" wrote:
"TVF;c-2203068" wrote:
lolz at anyone complaining about getting the same rewards on a monday instead of a friday, and especially now that the compensation is 2x rewards.
Double? Waat? Double the mk4 stun guns? Woooo
I know you ignore mods but I'm loving the new rewards because my roster is even faster now."DaarthBrewer;c-2203073" wrote:
"TVF;c-2203068" wrote:
lolz at anyone complaining about getting the same rewards on a monday instead of a friday, and especially now that the compensation is 2x rewards.
Monday? But knobs...
Doja dialed them back to their original places.
Don't tell Crumb.- PhoenixMoore19825 years agoRising Ace
"DaarthBrewer;c-2203119" wrote:
"Moorebid;c-2203116" wrote:
I read a lot of statements about needing a full relic empire team...
I did it with a G8 DT and G8 3* Gideon ?
What were the other 3? Inquiring minds and all..
R5 Vader lead and G12 Palp/Thrawn - SnuggeSnuggles5 years agoSeasoned AceWhat was the purpose of the change to reward crates? I don’t really have a preference between the old and the new but it feels like an unnecessary change to use development resources on? Or am I missing something?
- Man oh man, kyno has the hardest job In the world! It must be difficult to have to constantly defend and rationalize CG's actions and decision's? Have you ever once agreed with the players on this forum? You seem dedicated and seem like you would be a gamer type. If so, you have to admit that at times CG does not fully think out their intentions. This recent change to the galactic challenge game mode is distasteful for all of us. CG makes everyone wait 72 hours to receive the rewards, but it only takes 10 minutes to complete the game mode. They have been doing it one way for 2 months, then they come and change it. Why fix it if it is not broken? Now they make it impossible almost to get to the final tear's prizes. Everything CG does is profit driven. For every one positive thing CG does, a negative action follows proportionally. It is almost like the changes being made in game are done by someone who doesn't play the game!
"Vos_Landeck;c-2202832" wrote:
I don't like the keycard system at all. Now we have unrewarded feats. If you can't complete every feat, then you can easily end up in between reward box tiers where you complete a feat but can't complete enough of them to move up a tier in the boxes....so you can end up with feats that don't earn any rewards.
This. 68/70 now. Can't get the 70 box, where I'd normally get the new mod mats by beating the tier but not any other feats, I'd still get the mod mats under the old system, but not under this new system :( It is for sure a nerf from before.- MasterSeedy5 years agoSeasoned AceStaying on topic, I like the reward crate system just fine. I don't mind waiting at all. I still have some mats for upgrading mods that I haven't used but could have from previous weeks. Honestly the increase from 5A to 6E has been much more consequential for me since every 6-dot mod I've sliced has had 4 rolls of speed and not one single time have I gotten a 5th speed roll. Not once. I don't really know how many mods it's been by now, but 10 at least? So, whatevs. Still RNG. I've had bad luck with speed mods since I started the game (only one of my 5 speed rolls is over +22 speed. I've got a bunch of 5-rolls that are +21 speed. But my +20-22 speed on 4 rolls mods never get their 5th.
So, yeah. Waiting until Monday to be disappointed in a mod, even if there's a mod I want to slice on Monday? Meh. Who cares. No better or worse than being disappointed today.
Then... the other thing.
People seem to be talking about strategy for finishing this GC even though the original topic was the crates. I didn't figure this out, but someone tipped me off that you only need 5 Empire toons to get the Full Empire feat.
Got that? You only need FIVE Empire toons. Guess what? You summon one Empire toon if your leader is Empire.
I probably could have beaten the thing with 6 Imps, but when I was tipped off about that, I went with r4zzzVader, r3zzPalp, g12+5 zzThrawn, g11 Tarkin, and r4 zzMalak.
If you're more curious about strategy, here's how it went for me, both my initial failure and my victory on the 2nd try:SpoilerI have my Malak modded for 323 speed from the days of mirror matches. Malak goes first, strips the taunt from KRU and inflicts shock so he can't keep taunting. This gives Malak the deathmark. I only got 2 chances to drain life b/c of the level of damage they put out with their assists in their opening moves (blew through 75% health all the way to 50% health on that first one), but I used them both on Hux. Use Force Choke to reduce TM and clobber the weakened Hux, Thrawn to give Vader back a turn, then Culling Blade on Hux, then MM. Without Hux they can't counter attack and you're safe to use Palp's AoE stun (though you better hope it lands on FOST who might call Sith Trooper or Kylo otherwise).
First time with the new squad I lost. Mostly because I focussed on Sith Trooper instead of Hux, which wasn't the right plan, but also because I used my AoE stun while Hux was still alive & ended up countered by Hux & Kylor Ren, which was enough to kill my Palp. I would use Let the Hate Flow on Palp's first turn & if Hux is still alive, and fracture either Sith Trooper (if still alive and not stunned by the summoned SnowGuy) or FOST.
On my successful run, I stunned Sith Trooper with SnowGuy, then killed Hux before Palp's AoE stun. The stun caught everyone except Sith Trooper, but I was going to kill ST next anyway. KRU was stunned for 2 turns because he had been under shock. FOST was the only danger because of his ability to counter-attack on AoEs like Tarkin & Snow, but I fractured him, killed ST, Kylo comes out of stun (since only stunned for one turn & not Fractured), but focussing on him keeps him from gaining TM and he's down before he can act. Then on to KRU, who has ended his first turn of stun but not his 2nd. Again, with enough attacks I drive his TM into the dirt. The specials are reducing FOST's TM even without damage b/c of Thrawn's zeta, so he doesn't move. By the time I've started on FOST it's only a couple attacks before Fracture wears off, but FOST is still stunned under the fracture & starts with 0 TM and is now taking damage so is subject to Vader lead TM reduction. He never comes out of stun, so he never counters.
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