8 years ago
General Grievous Rework
There are a lot of people who don't care for General Grievous in SWGOH. He isn't good enough for the time it takes to unlock him. I suggest he gets rework, I have a few ideas in mind.
Sinister Laugh Rework:
Sinister Laugh (Special) -
Inflict health down on all
enemies for 2 turns with
a 50% chance to remove
50% turn meter. This
chance is doubled against Light Side
Enemies. Grievous is granted
Critical Hit Immunity for 2 turns.
Dispels all buffs on all enemies.
Inflicts Buff Immunity on Light Side
Enemies.
Furious Assault Rework:
Furious Assault (Basic) -
Deal Phsyical damage to
target enemy. This attack can't
be evaded or countered.
Inflicts Offense Down for 1 turn.
35% chance to Inflict Stagger for
1 turn.
Grievous Wounds Rework:
Grievous Wounds (Special) -
Deal Phsyical damage to
all enemies with a 75%
chance to inflict Healing
Immunity for 1 turn. If the
enemy is a Light Side character,
there is a 75% to inflict Daze
and Ability Block for 1 turn.
New Unique Ability:
Get rid of Tactical Retreat
and replace with Ravage
Ravage (Unique) -
Everytime an ally is defeated,
Grievous is granted
Advantage and Critical Chance Up
for 1 turn. Grievous is granted 20%
Counter Chance everytime an ally
is defeated.
New Special Ability:
Cooldown: 6 turns
"It's Close, But Where?" (Special) -
Grievous gains Stealth, Offense Up
and Critical Chance Up for 3 turns.
Inflicts Deathmark on target for
2 turns. 50% to removed 75%
turn meter.
General Grievous needs to be reworked because when he is unlocked, he is disappointing to a lot of players, and he takes a lot of time to be unlocked.
Let me know what you think!
Sinister Laugh Rework:
Sinister Laugh (Special) -
Inflict health down on all
enemies for 2 turns with
a 50% chance to remove
50% turn meter. This
chance is doubled against Light Side
Enemies. Grievous is granted
Critical Hit Immunity for 2 turns.
Dispels all buffs on all enemies.
Inflicts Buff Immunity on Light Side
Enemies.
Furious Assault Rework:
Furious Assault (Basic) -
Deal Phsyical damage to
target enemy. This attack can't
be evaded or countered.
Inflicts Offense Down for 1 turn.
35% chance to Inflict Stagger for
1 turn.
Grievous Wounds Rework:
Grievous Wounds (Special) -
Deal Phsyical damage to
all enemies with a 75%
chance to inflict Healing
Immunity for 1 turn. If the
enemy is a Light Side character,
there is a 75% to inflict Daze
and Ability Block for 1 turn.
New Unique Ability:
Get rid of Tactical Retreat
and replace with Ravage
Ravage (Unique) -
Everytime an ally is defeated,
Grievous is granted
Advantage and Critical Chance Up
for 1 turn. Grievous is granted 20%
Counter Chance everytime an ally
is defeated.
New Special Ability:
Cooldown: 6 turns
"It's Close, But Where?" (Special) -
Grievous gains Stealth, Offense Up
and Critical Chance Up for 3 turns.
Inflicts Deathmark on target for
2 turns. 50% to removed 75%
turn meter.
General Grievous needs to be reworked because when he is unlocked, he is disappointing to a lot of players, and he takes a lot of time to be unlocked.
Let me know what you think!