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3 years ago
"24_Tuesdays;c-2353494" wrote:"Waqui;c-2353491" wrote:"Fingolfin26;c-2353366" wrote:"CCyrilS;c-2352995" wrote:"Fingolfin26;c-2352993" wrote:
I don't see why this is so challenging an issue. Start with the current matchmaking, then after you've got everyone grouped further refine the matches based on number of gls bare minimum. A gl will trump skill with a given roster when you don't have enough tools. Then you get people who are at least close on number of gls, and there's a reasonable chance of victory for both sides
Terrible idea. Takes away a hard earned advantage for those who have GLs.
Also, your premise that GLs trump skill is absolutely false. I just went 3-0 and every single opponent had more GP and more GLs (and they all showed up to play)
Terrible idea.
No, it doesn't. The idea of skill based matchmaking is to not match people with advantages. It's to match people who are close.
The current MM is performance based - not skill based. Don't get too hung up on the term "skill rating". It rates your actual performance - not skill. You ARE matched with opponents who are close - close in past performance.
not true
i start in k5 and keep winning
someone starts in k1 and keeps losing
our past performance could not be more different but we will potentially match eventually
Yes, the initial seeding was by roster GP. From there on rating changes are based on performance - not skill. As time goes by the initial seeding becomes less and less significant and the performance part becomes more and more significant for your rating. Fingolfin's assumption that MM is skill based is wrong.
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