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44BEAST's avatar
44BEAST
Seasoned Novice
1 month ago

Give us more ways to play with our teams and increase ways to earn credits

There is no incentive to play this game for extended periods of time. There is no mode that supports this. You can log in and do your daily tasks, spend your energy and that's it. We spend all this time and money to build up different teams and then only have 2 times maybe a week to actually use them in GAC if you are not in carbonite. (unless conquest is around). With the recent removal of Galactic Challenges, there is truly no way for a player to spend an extended amount of time. 

I find this to be an issue as I commonly find myself with nothing left to do, but feeling I am not ready to be done playing. There needs to be some type of mode similar to Galactic War/Conquest that allows you to continuously battle different teams to practice synergies and counters.  Make it never ending, no end goal, no energy just continual battles. This would open doors to extended play time and solve many complaints about the lack of sandbox/theory crafting opportunities within the game. 

Furthermore, this is a great way to reward players for simply spending extended time on the game. In recent updates, LSTs have vastly reshaped the way we play the game. Credits have become even more scarce than before. With players accumulating teams faster than ever. I have noticed most legacy systems in place do not account for this effect. (EX/ the credit heist event giving 300k)

This is a rough example, but you can supplement "rewards" in this mode by just giving out 100k credits after 5 battles won or 10 or whatever you seem fair. The game mode doesn't have to be linked to any critical relic materials and gear. I for one would trade two hours to EARN a million credits because not only would I feel rewarded, but I would have the opportunity to play with all the teams.

SWGOH is great because it allows fans to play with all of their favorite characters, but with the current format of the game, we can't always do that. 

12 Replies

  • 44BEAST's avatar
    44BEAST
    Seasoned Novice
    1 month ago

    I am combining two different things. Why I put the word "and" separating the title. The idea behind linking credits to the proposed mode was to your point. Credits eventually become negligent for long standing accounts, but for early accounts they are one of the main bottlenecks. Therefore, the mode would feel optional to most of the community but also serve to help new player accounts, which is the entire premise of the 10-year anniversary update's introduction of LST quest lines. Someone with 48 million credits won't feel pressured to play 5 matches for 100k credits

    The account I am referencing is a 2-month-old account. With LSTs ramping the progress and then the need to mod these characters quickly to use them in GAC, yes, I am low on credits. For new players credits are hard to come by early on. This issue doesn't pertain to 8-year-old accounts. 

     I also don't understand the sentiment of wanting less to do in the game. While some may feel there is too much because they want to keep their sessions 15 minutes a day, many others may not feel the same. I don't think adding ways for people to spend more time playing a game they love is a bad thing. Another reason I proposed credits as the "reward", which you stated are useless later on, so I don't understand why it matters

     

     

  • Derdhal's avatar
    Derdhal
    Seasoned Adventurer
    1 month ago

    Wait a minute... do you need more credits? I think I needed them just the first weeks. After that, credits were something I spend and never went to 0. In fact, they have reduced (halved?) the amount of credits to reach level 85, so currently is almost a joke. If you really need tons of credits, you will probably find how useless they are on their own, because the real bottleneck are other things like kyros.

    That said, I think you are combining 2 different things:

    - One, in other words, the so highly demanded sandbox mode. The neverending story. One day, maybe...

    - The other, a reward just for spending time playing. SWGOH has never been a time consumig game. It's not a MMO. In fact, there have been complains about it being too time demanding from time to time.  You can say that it's optinonal, but "it's not". If you need the rewards, you will be encouraged to play. Because there are rewards.

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