"AM2Rainman;c-2176146" wrote:
"Nikoms565;c-2175942" wrote:
Secondly, the drop rate of the tickets will likely be based on the 6 energy nodes and will scale by amount of energy (so 12 energy nodes will have a drop rate twice as high as the 6) - allowing players to, in effect, farm tickets from whichever nodes they want (i.e. continue farming whatever gear /characters they wanted at whatever energy level).
THis is speculation. Also, if they keep the same rate but base it on energy, then you have a 110% chance on a 20 eng node? Does this sound like CG? No. While I don't think it'll be a 1/3 drop rate on a 20 eng node. I have absolutely no belief it'll stay the same for a 6 eng node.
I don't think it would work that way; 0.33 on 6 energy would mean that increasing to 20 energy, which is 3.33 times 6, would be 1-(0.67^3.33), or a 73.6% drop rate. That still seems high. If the rate for 6 energy is 0.33/6, by the same logic a 20 energy node would then have a 68% drop rate. Which does in fact seem high; however, considering you don't sim as many nodes, the total number of tickets comes down. If it's indeed similar to galactic chase, it should work out to the same average number of tickets per day no matter which node you sim. We just don't know the exact numbers. I think galactic chase has close to an 80% drop on 20 energy.