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7 years ago
"evoluza;c-1939607" wrote:"DarkHelmet1138;c-1939586" wrote:"No_Try;c-1939517" wrote:"DarkHelmet1138;c-1939511" wrote:"No_Try;c-1939509" wrote:
Anyway, I just aimed to make an amusing hyperbole which means getting nothing out of using so many dices is next to none, using up 500m credits will significantly progress a mod roster.
The problem is that to go through that many credits, you'll have to either spend significant crystals to refresh energy or the mod store.
Either that or buy mods from the store that aren't all that good and that is a waste of resources.
Yeah it takes time and it's not like you have any rush for it if you make that leap and ignite the process. I had 200m creds and 100m ship creds afterwards 2.0 which I started to use up. No good reason for hoarding them up at that time. I was of the mind -fml, it doesn't work-. Due to the credit income it took sometime to use it up all and my mod roster ended up much better.
Like I said above, I already farm mods/slicing materials with all free mod energy and buy good mods if i see them in the store. And that uses enough credits to jave it grow slowly. Occasionally a new character comes out smd I take them to 85 but that only temporarily slows it. There's no more that can be done to use the credits without using crystals or buying mods from the store that aren't as good.
I'm sure the others that have a lot if credits are in the same boat.
You farm mods wrong if you don't purchase extra stuff for crystals.
The 3x 50 for energy are a most and 15/ store refresh isn't a huge deal.
If you really try to get rid of all these unnecessary credits on stock, you should start doing a bit more.
I don't know your mods, but they could be better for sure!
There is opportunity cost to that as well. 3 50 crystal refreshes a day and 1 15 crystal is 165 a day which to be fair isn't much to be sure. But over 90 days that's almost 15k in crystals. That's a lot of star/gear panic farming that can easily be the difference between getting or not getting the next malak.
Assuming a quarter of the mods that drop have speed (and from experience that is generous). Over 90 day if you do refreshes, you get an extra 2 mods that roll speed to the high teens or twenties. And I assume you get several in the low teens.
But considering you likely need to split that between mods and slicing materials, it's probably more like 1 mod in 90 days if you're lucky and likely 0. So 15k in crystals for one god mod and some decent ones.
Not worth it in my opinion.
I have decent mods already. I have mostly high teen and low twenty secondaries on my arena team and probably mid teens on the next couple of teams and low teens or better on any toons I actually use in ga or tw.
Most ga's my toons are faster than my opponent. It's usually the g13 or 500k gp difference that is more annoying than mods.
So, I don't think mathematically it is wise to use crystals on mods. I'm ftp so I don't have an unlimited supply. And with my current mods I get 1st in both arenas most days so no room for better mods to help there.
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