Forum Discussion
62 Replies
"DarkHelmet1138;c-1939586" wrote:
"No_Try;c-1939517" wrote:
"DarkHelmet1138;c-1939511" wrote:
"No_Try;c-1939509" wrote:
Anyway, I just aimed to make an amusing hyperbole which means getting nothing out of using so many dices is next to none, using up 500m credits will significantly progress a mod roster.
The problem is that to go through that many credits, you'll have to either spend significant crystals to refresh energy or the mod store.
Either that or buy mods from the store that aren't all that good and that is a waste of resources.
Yeah it takes time and it's not like you have any rush for it if you make that leap and ignite the process. I had 200m creds and 100m ship creds afterwards 2.0 which I started to use up. No good reason for hoarding them up at that time. I was of the mind -fml, it doesn't work-. Due to the credit income it took sometime to use it up all and my mod roster ended up much better.
Like I said above, I already farm mods/slicing materials with all free mod energy and buy good mods if i see them in the store. And that uses enough credits to jave it grow slowly. Occasionally a new character comes out smd I take them to 85 but that only temporarily slows it. There's no more that can be done to use the credits without using crystals or buying mods from the store that aren't as good.
I'm sure the others that have a lot if credits are in the same boat.
Seems to me this boils down to our standard of what we consider good enough to buy from mod shop. My pile went down slowly, I don't remember how long it took. At that time I had nothing to level, so there's no other significant credit sink for me either."No_Try;c-1939601" wrote:
"DarkHelmet1138;c-1939586" wrote:
"No_Try;c-1939517" wrote:
"DarkHelmet1138;c-1939511" wrote:
"No_Try;c-1939509" wrote:
Anyway, I just aimed to make an amusing hyperbole which means getting nothing out of using so many dices is next to none, using up 500m credits will significantly progress a mod roster.
The problem is that to go through that many credits, you'll have to either spend significant crystals to refresh energy or the mod store.
Either that or buy mods from the store that aren't all that good and that is a waste of resources.
Yeah it takes time and it's not like you have any rush for it if you make that leap and ignite the process. I had 200m creds and 100m ship creds afterwards 2.0 which I started to use up. No good reason for hoarding them up at that time. I was of the mind -fml, it doesn't work-. Due to the credit income it took sometime to use it up all and my mod roster ended up much better.
Like I said above, I already farm mods/slicing materials with all free mod energy and buy good mods if i see them in the store. And that uses enough credits to jave it grow slowly. Occasionally a new character comes out smd I take them to 85 but that only temporarily slows it. There's no more that can be done to use the credits without using crystals or buying mods from the store that aren't as good.
I'm sure the others that have a lot if credits are in the same boat.
Seems to me this boils down to our standard of what we consider good enough to buy from mod shop. My pile went down slowly, I don't remember how long it took. At that time I had nothing to level, so there's no other significant credit sink for me either.
Obviously it does vary. Depends somewhat on how lucky you get on credit heist.
But my criteria for buying are primary and set go well together (ie offense set with a protection primary for a cross or triangle wouldn't qualify. So basically ofense with offense or cd or defense with health/protection), at least a gold mod (I have too many purples, blues, and greens I could slice to bother buying more), speed of at least 5 showing, and secondaries that go with the primary and the set (at least a couple. That way if speed doesn't roll it's good for either a tank or slow attacker.
I'm not as picky with rolling mods. I take almost anything that has speed to green and most of those to blue. But if speed fails to roll twice, I generally stop rolling them.- This sounds more and more like an AA meeting,there are comments starting with" i don't know how it started" :wink:
"Culegatorul;c-1939629" wrote:
This sounds more and more like an AA meeting,there are comments starting with" i don't know how it started" :wink:
In the beginning there was only darkness."evoluza;c-1939607" wrote:
"DarkHelmet1138;c-1939586" wrote:
"No_Try;c-1939517" wrote:
"DarkHelmet1138;c-1939511" wrote:
"No_Try;c-1939509" wrote:
Anyway, I just aimed to make an amusing hyperbole which means getting nothing out of using so many dices is next to none, using up 500m credits will significantly progress a mod roster.
The problem is that to go through that many credits, you'll have to either spend significant crystals to refresh energy or the mod store.
Either that or buy mods from the store that aren't all that good and that is a waste of resources.
Yeah it takes time and it's not like you have any rush for it if you make that leap and ignite the process. I had 200m creds and 100m ship creds afterwards 2.0 which I started to use up. No good reason for hoarding them up at that time. I was of the mind -fml, it doesn't work-. Due to the credit income it took sometime to use it up all and my mod roster ended up much better.
Like I said above, I already farm mods/slicing materials with all free mod energy and buy good mods if i see them in the store. And that uses enough credits to jave it grow slowly. Occasionally a new character comes out smd I take them to 85 but that only temporarily slows it. There's no more that can be done to use the credits without using crystals or buying mods from the store that aren't as good.
I'm sure the others that have a lot if credits are in the same boat.
You farm mods wrong if you don't purchase extra stuff for crystals.
The 3x 50 for energy are a most and 15/ store refresh isn't a huge deal.
If you really try to get rid of all these unnecessary credits on stock, you should start doing a bit more.
I don't know your mods, but they could be better for sure!
There is opportunity cost to that as well. 3 50 crystal refreshes a day and 1 15 crystal is 165 a day which to be fair isn't much to be sure. But over 90 days that's almost 15k in crystals. That's a lot of star/gear panic farming that can easily be the difference between getting or not getting the next malak.
Assuming a quarter of the mods that drop have speed (and from experience that is generous). Over 90 day if you do refreshes, you get an extra 2 mods that roll speed to the high teens or twenties. And I assume you get several in the low teens.
But considering you likely need to split that between mods and slicing materials, it's probably more like 1 mod in 90 days if you're lucky and likely 0. So 15k in crystals for one god mod and some decent ones.
Not worth it in my opinion.
I have decent mods already. I have mostly high teen and low twenty secondaries on my arena team and probably mid teens on the next couple of teams and low teens or better on any toons I actually use in ga or tw.
Most ga's my toons are faster than my opponent. It's usually the g13 or 500k gp difference that is more annoying than mods.
So, I don't think mathematically it is wise to use crystals on mods. I'm ftp so I don't have an unlimited supply. And with my current mods I get 1st in both arenas most days so no room for better mods to help there.- Depending on how it's stored in the database, the gold limit should be 2,147,483,647 if it's an int or 9,223,372,036,854,775,807 if it's a bigint
- Just why? I usually don't have more than a few million gold as nearly a 5m GP account and a longtime player. So many good mods you could have bought and why not max level your characters?
- Why not? Everybody plays this game differently. I understand the concept of getting better mods I just don't feel compelled to. I get the enjoyment I'm seeking out of my current mod sets. what good would the rest of my roster sitting at level 85 gear tier 1 do me? I can only gear 1 to 2 at a time anyway. I'm not competitive and not in a competitive guild and do pretty well in those guild activities. Don't really care for ga, gac or any of the arenas. If the situation was different yeah, I'd have to constantly scrounge for the better mods.
But getting better mods than I currently have isn't a high priority with how I play. "haysswa1;c-1940495" wrote:
Why not? Everybody plays this game differently. I understand the concept of getting better mods I just don't feel compelled to. I get the enjoyment I'm seeking out of my current mod sets. what good would the rest of my roster sitting at level 85 gear tier 1 do me? I can only gear 1 to 2 at a time anyway. I'm not competitive and not in a competitive guild and do pretty well in those guild activities. Don't really care for ga, gac or any of the arenas. If the situation was different yeah, I'd have to constantly scrounge for the better mods.
But getting better mods than I currently have isn't a high priority with how I play.
I guess my thought is people play with the understanding they want to improve their characters and success in the game. Increasing thr size of your credit currency is counterintuitive to that goal."Austin9370;c-1940703" wrote:
"haysswa1;c-1940495" wrote:
Why not? Everybody plays this game differently. I understand the concept of getting better mods I just don't feel compelled to. I get the enjoyment I'm seeking out of my current mod sets. what good would the rest of my roster sitting at level 85 gear tier 1 do me? I can only gear 1 to 2 at a time anyway. I'm not competitive and not in a competitive guild and do pretty well in those guild activities. Don't really care for ga, gac or any of the arenas. If the situation was different yeah, I'd have to constantly scrounge for the better mods.
But getting better mods than I currently have isn't a high priority with how I play.
I guess my thought is people play with the understanding they want to improve their characters and success in the game. Increasing thr size of your credit currency is counterintuitive to that goal.
Only if that's what you want out of the game. Improving chars and success is determined by the individual. Myself, I feel my roster is very much improved and have plenty of success within my own account. But that's what I want from my gaming experience and am satisfied with what my chars can or can't accomplish. But, I can no more expect someone to play like me or question why someone would want to chase their tails hunting the white rabbit when it's exhausting.
I'm at a little over 4.1milgp and been playing since Dec of '15. Been with my current guild about 2 and a half years. We're a very casual guild with little intraguild competition. Hpit is on sim, I have chars needed to solo haat and could place 1st in hstr if I wanted but don't since I 7* traya mths ago. Even then I still place top 5 in it with only 2 attacks averaging around 16mil total. If that gives you an idea about how low the competition is.
I'm not into ga,gac,tw or arenas so within my own gaming style I feel very successful with my current mods and such.
But the outsider looking in may very well say my stats aren't up to par and I'm fine with that.
Feel free to check out my stats on swgoh.gg under haysswa 426 288 817
It's all good and game on!
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