6 years ago
GP Matchmaking & “Fluff”
How is it that a guild and a players GP is the key factor in TW and Grand Arena? Why should a player or guild be put at a disadvantage because they have worked on building up more of their roster? ...
"Kyno;c-1713277" wrote:"No_Try;c-1713163" wrote:"Kyno;c-1712874" wrote:
matching based on GP and other factors can work fine. and if they dont have teams or counter teams built for this style of game mode, thats their fault.
How does having leveled all toons/abilities and putting fully leveled mods on all mean I'm not cut for this game mode? I did it because I could with zero impact to how usable my properly geared toons are. I'm still sitting on a 140M credit pile after the fact.
The problem is how the matchmaking is made, not whether I'm cut for it or not. My roster is already extremely competetive in the practically usable portion of it. It's the system that's punishing me with implementing the matchmaking purely based on GP.
There are many alternatives such as toon gp cutoffs or gear cutoffs offered as soon as GA is announced and before it was implemented.
It's a good time to stop drawing useless correlations and look at what the actual situation is in actual game terms.
If you have the right toons, meaning the better defensive teams and the counters built to counter said teams, with some other good mixes built up, than you should be able to win. If this ^^ is the case and you lose, I'm not sure that is the matchmaking over user error.
2 players can be fairly matched with GP as a consideration, and GP should be a consideration. No it should not be the only factor. But saying things like someone with revan(or X toon) should only be matched with someone else who has revan (or X toon) is a stretch.
The way we are all matched in this game is with time (time = $$) they changed GP to exactly match " time" because it is just a value of how much investment you have put into a toon. Now if someone put that investment into CLS vs CUP, that is a players choice and they should have to deal with those consequences.
Factors that should be considered as far as game play is concerned should follow that same line, not character specific but development specific
I.e.
i.e.
- # g12 toons
- # zetas
Might be odd but
- # of raids completed
- arena wins
Maybe some others, but IMO those are the game parameters that allow players to have "equal" development and let their choice about development help or hurt them.
All that said, all those factors affect GP directly, which is why GP should still be a factor. Maybe not as much as they have used it, but they need to have a starting point for the grouping of players.
I will also add, that I believe this launch is more of a soft launch of the game mode that was used to test the match making in a kind of mass open beta.
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