7 years ago
GP Matchmaking & “Fluff”
How is it that a guild and a players GP is the key factor in TW and Grand Arena? Why should a player or guild be put at a disadvantage because they have worked on building up more of their roster? ...
"Glurp;c-1713441" wrote:"FalenXLacer;c-1713432" wrote:"Glurp;c-1713422" wrote:
The assumption behind this discussion is that CG intends it to be fair. No, CG wants us to have to develop both the depth and breadth of our rosters.
When they created TB, they pushed us to focus on the breadth of our rosters. It is fully intentional that they didn't tell us that, later, TW would put broadly developed rosters at a disadvantage.
They don't care that GP is a poor metric. They want to push people to gear up toons to be competitive. Fair matchups mean people don't have to change anything.
It would be easy for them to come up with algorithms for closer matches, although it will never be perfect. But what's the incentive?
Maybe CG will listen if we continue to show the unfairness of it, but ultimately they will look at whether people are spending to compete this way.
True that CG hasn’t said that fairness is one of the priorities of the matchmaking process, but they have said that fun is one of the priorities. So showing that unfair matchups are unfun for both winners and losers SHOULD cause them to reevaluate the pairing algorithm. It probably won’t though.
Good point. But I also think appealing to people's competitiveness is an even higher priority than making it fun. They can get people to spend simply so that they will be competitive. People immediately jumped on the sith raid train to get gear and Traya despite complaints about the fact that it wasn't fun. In fact, when they designed the sith raid, they thought a whole lot more about creating a challenge than making it fun.
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