7 years ago
GP Matchmaking & “Fluff”
How is it that a guild and a players GP is the key factor in TW and Grand Arena? Why should a player or guild be put at a disadvantage because they have worked on building up more of their roster? ...
"BubbaFett;c-1713509" wrote:"Darknesswon;c-1713457" wrote:"Kyno;c-1713304" wrote:"Jeric;c-1713282" wrote:"Kyno;c-1712780" wrote:
Place 2 Olympic level runners in a race, the can both have the best mile times and may even be close.
One runs marathons and the other shorter races.
They are equals athletically and in many respects, but one will have a clear advantage in a marathon.
It's about how you build your roster and how you develop in the game. If you developed more competitively or not. That's the players choice.
So keeping with that metaphor they should consider two versions of Grand Arena. One for the sprinters and one for the marathon runners. A few key changes to matchmaking and character bonus parameters would give an edge to those with greater breadth of a roster.
I’m currently matched with someone with 200k higher GP but no Revan, Bastila, Traya, or Chewie. He is at a huge disadvantage from go. The challenge is significantly reduced for me which makes this less enjoyable if he has no chance of taking me out.
No.
If I call for a race and invite all runners to "The Kyno classic" and give no details on the race. I will get a random assortment of runners.
Then I group them by mile time, a decent but not hyper accurate measure of a runner. Just like GP. I ignore the specifics of that persons development and just focus on a single factor common to "all".
Then i place them in a series of 3 races.
If all 3 are longer races we will see a certain style of racer taking top positions.
This is what GA is doing.
GP is a points system based in development. This means the Dev team is not judging characters or specific development strategies, which is the right move IMO.
They are saying you have used X number of points and matching you at some level against a player who has also used X number of points.
Player 1 zeta CLS and player 2 leveled a bunch of toons to equal that same point value. That is a player choice and should not be judged by the dev team.
Ships since they are not being used (at least this round) are fluff that should not be considered. Everything else is how a player chose to develop using the points they have gained.
Ok, if there intended purpose wasnt to use and level up all your toons. paper zombie, seems to go directly against that. As you say people with trim and lean rosters, ie not leveling and gearing toons, have the advantage, Doesn't that go directly against their stated purpose? Thats what i dont understand, we want you to use and level all your toons, except if you do, we will create a new game mode that punishes you for doing what the game was designed for. So you can keep talking about the different runners , but if they stated they wanted you to run marathons then changed the race later on to sprints , would that still hold?
Paper zombie fix had nothing to do with making you level up ALL your toons.... It had everything to do with ensuring toons performed better when geared...using
The simple fact is that this is a resource management game first and foremost, but it is also a collector's game.....
Each and every player has the choice to either build strong teams one at a time to be competitive in game modes, or collect a bunch of weak, undergeared toons....
If you choose to build weak undergeared toons and don't have the patience to build solid g12 teams, then don't expect to be rewarded with an easy matchup that compensates for your lack of management. As I see it, the whole.purpose of these matches is to put your lineup against a similar GP player and let the best player win based on how well they have learned the game and allocated their resources.... Seems fair to me.....
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