"Kyno;c-1713512" wrote:
"Darknesswon;c-1713457" wrote:
"Kyno;c-1713304" wrote:
"Jeric;c-1713282" wrote:
"Kyno;c-1712780" wrote:
Place 2 Olympic level runners in a race, the can both have the best mile times and may even be close.
One runs marathons and the other shorter races.
They are equals athletically and in many respects, but one will have a clear advantage in a marathon.
It's about how you build your roster and how you develop in the game. If you developed more competitively or not. That's the players choice.
So keeping with that metaphor they should consider two versions of Grand Arena. One for the sprinters and one for the marathon runners. A few key changes to matchmaking and character bonus parameters would give an edge to those with greater breadth of a roster.
I’m currently matched with someone with 200k higher GP but no Revan, Bastila, Traya, or Chewie. He is at a huge disadvantage from go. The challenge is significantly reduced for me which makes this less enjoyable if he has no chance of taking me out.
No.
If I call for a race and invite all runners to "The Kyno classic" and give no details on the race. I will get a random assortment of runners.
Then I group them by mile time, a decent but not hyper accurate measure of a runner. Just like GP. I ignore the specifics of that persons development and just focus on a single factor common to "all".
Then i place them in a series of 3 races.
If all 3 are longer races we will see a certain style of racer taking top positions.
This is what GA is doing.
GP is a points system based in development. This means the Dev team is not judging characters or specific development strategies, which is the right move IMO.
They are saying you have used X number of points and matching you at some level against a player who has also used X number of points.
Player 1 zeta CLS and player 2 leveled a bunch of toons to equal that same point value. That is a player choice and should not be judged by the dev team.
Ships since they are not being used (at least this round) are fluff that should not be considered. Everything else is how a player chose to develop using the points they have gained.
Ok, if there intended purpose wasnt to use and level up all your toons. paper zombie, seems to go directly against that. As you say people with trim and lean rosters, ie not leveling and gearing toons, have the advantage, Doesn't that go directly against their stated purpose? Thats what i dont understand, we want you to use and level all your toons, except if you do, we will create a new game mode that punishes you for doing what the game was designed for. So you can keep talking about the different runners , but if they stated they wanted you to run marathons then changed the race later on to sprints , would that still hold?
I never said not leveling and gearing, but developing with an intent. If you goal is to be competitive in TW, you are focusing development on certain teams to counter or have a good defense. That doesnt mean you stop developing, or slow developing, but you do focus.
I know many players that are TW focused that have a great ewok team. It's not a common team or faction to be developed, but they are useful.
It all follows the spirit if the development game, but it is not development for developments sake. That just inflated GP for things like TB.
You never said not gearing and leveling. But you dont need to, just like with zombie , its obvious to anyone who read the description, not gearing and keeping it weak was better.
How is this any different. Keep most of your roster weak and get better opportunities in the arena. And before you say wins and losses count, thats only after your grouped by GP.
You are punishing players who try to help their guilds in tb , by having a bunch of high star low level toons, with an extremely
Inflated GP. But i guess they just made bad choices helping their guild.