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"BobcatSkywalker;c-1904763" wrote:
"MasterSeedy;c-1904718" wrote:
@SirCrankz
Yes, RNG has everything to do with how you fare in your first few matches. But if you're a strong player with a good inventory who gets bad RNG at the beginning, you will quickly be paired with people who aren't strong players and/or don't have strong inventories and there won't be any real worthy opponents for the AI to pick from. Then you'll win a few matches (and quite easily).
In the short run, your wins & losses will be heavily dependent on RNG. However, the point of the 5-week championship (which did not happen this time, it was just a 1-week exhibition) is that by the end of the 2nd week you've had a chance for RNG in matchmaking to bounce you up too fast and then set you up against people you can't beat or bounce you down undeservedly and then set you up against easy victims. Either way, by a couple weeks in the initial RNG effects are minimized because your future matches are determined in large part on performance in prior matches, and so then the last 3-week run to the championship will be less and less determined by RNG and more and more by your roster and your skill.
I think you're failing to appreciate the entire point of moving to a 5-week championship. This one-week exhibition still has all the flaws of the original GA because there's not enough time to adapt matchups - just as there wasn't when your 7 competitors were chosen before the AI could see how well you would do.
Previously the rewards were more heavily RNG based. Moving forward this will be less and less true. That's not flat earth, that's understanding the point of the new system.
People (all within a given division) have different max points possible thus allowing them to progress to Kyber at different speeds. This applies to 1 week and 5 week formats equally
Except like 99% of the entire playerbase will never see kyber once in the next few years....The vast majority of the game will take their 1000 GAC coin reward at the end of the month and buy 4-8 salvage.....hopefully the rewards will be different at the end of the big one so we can buy 16-20 salvage after 5 weeks of grinding... woo woo !!!! Not enough to make me care....but enough to at least ensure I will always set a defense and try every match- AceCV6 years agoNew RookieThe matchmaking IS a problem and probably will be always an issue but can be improved...no doubt about it.
About cross divisions matches...that need to be fixed. One things is cross league matches (no prob in that ones), other is cross divisions.
The divisions are defined in the GAC beginning, no way to change it until next GAC and its only based on overall GP no matter what (if the rounds are oinly chars or ships+chars).
The GP line is not the only difference between divisions.The total teams in defense, the potencial points earned with that and even the final division classification rewards need to be different in each division so, cross divisions matches doesnt make any sense. - The problem that is being made is that they're thinking you're only going to use your top squads or whatever and matching only those. That's simply ridiculous.
They need to just remove the 'fluff' GP from each matchup, and work from there.
And by fluff, I mean completely unusable stuff like lv75ish and below/g7 and below. We all spend our resources, in this game, in the manner we think is best. I agree they shouldn't punish people who develop broad, but if you've got a huge squad of usable toons. You're gunna have a hard time holding back higher geared toons. - Never happen but I wish we had to set like up to 20 teams on D use our whole rosters.... G8 Vs G9 matches and such... where you can actually have to plan and strategize instead of "oh look 330 DR and 320 JKR in the front.... I don't get to play this time... fun fun lol
EDIT : Just realized even with 20 teams to kill 330 DR and 320 JKR would still be in the front so I would not get to attack anything anyway.... fun fun "YetiYeti;c-1909871" wrote:
They need to just remove the 'fluff' GP from each matchup, and work from there.
And by fluff, I mean completely unusable stuff like lv75ish and below/g7 and below. We all spend our resources, in this game, in the manner we think is best. I agree they shouldn't punish people who develop broad, but if you've got a huge squad of usable toons. You're gunna have a hard time holding back higher geared toons.
That's exactly what they did."NicWester;c-1910086" wrote:
"YetiYeti;c-1909871" wrote:
They need to just remove the 'fluff' GP from each matchup, and work from there.
And by fluff, I mean completely unusable stuff like lv75ish and below/g7 and below. We all spend our resources, in this game, in the manner we think is best. I agree they shouldn't punish people who develop broad, but if you've got a huge squad of usable toons. You're gunna have a hard time holding back higher geared toons.
That's exactly what they did.
Not it is not. It would have been if there was some kind of logic to see if the toons beyond 80 are fluff or not.
now they have removed more than just the "fluff". Most of the time it's fluff but up in division 1 and 2 it's not...
For example:
If someone has 80 G12 and 100 fluff toons all lvl 85 g7 they are potentially matched against someone with 160 G12 and 20 g7.
Extremely unbalanced, these 2 players should never fight each other. It's not even a close competition or fun for either side.
If they just removed the "fluff" only - causing the algorithm to recognize one guy has 80 + fluff and the other has 160+ fluff it could prevent this matchup to begin with. lots of complaints would be eliminated if they just removed the fluff and started from there.
Essentially they removed the fluff for some people like the 1st guy with 80 g12 , and for others like the guy with 160 g12 they removed any consideration of all the "not so fluff" g12 that are beyond that players top 80.
There's a big difference, they cut corners here and ended up cutting the legs off the table (legs attach at corners).- Great, now I am matched against a player in a higher division. He has Malak, so it's game over before I even started...
"BobcatSkywalker;c-1910146" wrote:
"NicWester;c-1910086" wrote:
"YetiYeti;c-1909871" wrote:
They need to just remove the 'fluff' GP from each matchup, and work from there.
And by fluff, I mean completely unusable stuff like lv75ish and below/g7 and below. We all spend our resources, in this game, in the manner we think is best. I agree they shouldn't punish people who develop broad, but if you've got a huge squad of usable toons. You're gunna have a hard time holding back higher geared toons.
That's exactly what they did.
Not it is not. It would have been if there was some kind of logic to see if the toons beyond 80 are fluff or not.
now they have removed more than just the "fluff". Most of the time it's fluff but up in division 1 and 2 it's not...
For example:
If someone has 80 G12 and 100 fluff toons all lvl 85 g7 they are potentially matched against someone with 160 G12 and 20 g7.
Extremely unbalanced, these 2 players should never fight each other. It's not even a close competition or fun for either side.
If they just removed the "fluff" only - causing the algorithm to recognize one guy has 80 + fluff and the other has 160+ fluff it could prevent this matchup to begin with. lots of complaints would be eliminated if they just removed the fluff and started from there.
Essentially they removed the fluff for some people like the 1st guy with 80 g12 , and for others like the guy with 160 g12 they removed any consideration of all the "not so fluff" g12 that are beyond that players top 80.
There's a big difference, they cut corners here and ended up cutting the legs off the table (legs attach at corners).
Agreed, that (removing fluff) seems to be their intention but it's certainly not the outcome. I really don't know what would be an effective way to remove fluff from the equation though. People here seems to consider only the level they raise toons to gain tb type gp fluff. However my fluff which is everything that's not g11-12 in my roster are all lvl 85 with all abilities developed upto omegas. If CG took an arbitrary cut-off like that (g8 lvl 74 etc) that would immediately kill all my chances to get a decent match-up.- Tx again @CG_Erik . Again im the only div 2 player against 7 div 1 players and again you put me vs 5,2 mil gp players . Good match up 4,3 vs 5,2 . Tx for your joke
- Anxious to see again players in top division 2 with 30 g12 chars ???
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