2 years ago
Grand Arena punishment
I've been playing on and off since the beginning, and my roster is far from the efficient/refined roster we see today with players who began in the past few years.
Matchmaking is clearly still heavily based on GP, and my near-7 million GP puts me at a higher rank (certainly not that high but higher). I am matched against players with down to even 4 million GP, and they wipe me. It's 50/50 I would say, I win some and lose some. Quite simply, newer players are far more refined and certainly have not wasted materials nor time on levelling up useless, or unuseful characters - but I have, like many earlier players, invested in characters that simply are never used today.
I have one GL, and my recent opponent at around 5 million GP had two GL's and a few very high relic teams that were too challenging for me. Simply put, as soon as I saw his defense, I knew the match was lost. I have nothing whatsoever to beat a JMK team. Even my one SLKR-led team lost against that player's Relic 8 General Skywalker team.
The point: Why match players against ones they have nothing to beat them with? The algorithm, however matchups are decided is doing what? Looking at every team possible I make? If so, this is futile. In reality we have only a few teams that can be put on defense, so that automatically should tell the system 'This defense is impenetrable by this player'.
In no way do I want to keep winning, I accept and hope for a challenge; however, there is no challenge whatsoever when you have nothing to beat the opponent with.
In conclusion, I strongly feel like 'older' players who invested in characters years back when they were relevant/useful but now are redundant are being continuously punished, for those characters add up to a higher GP which is not indicative of the real usefulness/power of a roster.
In the very least, I would like to see some kind of compensation: disregard characters under a certain power level, or deny them entry into the battle at higher tiers. Why not have at higher tiers no characters under GL12 disregarded from the total GP? Surely, something like this would force the newer players who invest entirely in GLs with imbalanced rosters to level up teams not GL-associated in order to ascend the tiers?
Right now, there is no balance at all in player rosters, particularly with this obsession with GLs. Not to mention how unuseful they can be for guilds with no e.g. Seperatist teams to help the guild.
Matchmaking is clearly still heavily based on GP, and my near-7 million GP puts me at a higher rank (certainly not that high but higher). I am matched against players with down to even 4 million GP, and they wipe me. It's 50/50 I would say, I win some and lose some. Quite simply, newer players are far more refined and certainly have not wasted materials nor time on levelling up useless, or unuseful characters - but I have, like many earlier players, invested in characters that simply are never used today.
I have one GL, and my recent opponent at around 5 million GP had two GL's and a few very high relic teams that were too challenging for me. Simply put, as soon as I saw his defense, I knew the match was lost. I have nothing whatsoever to beat a JMK team. Even my one SLKR-led team lost against that player's Relic 8 General Skywalker team.
The point: Why match players against ones they have nothing to beat them with? The algorithm, however matchups are decided is doing what? Looking at every team possible I make? If so, this is futile. In reality we have only a few teams that can be put on defense, so that automatically should tell the system 'This defense is impenetrable by this player'.
In no way do I want to keep winning, I accept and hope for a challenge; however, there is no challenge whatsoever when you have nothing to beat the opponent with.
In conclusion, I strongly feel like 'older' players who invested in characters years back when they were relevant/useful but now are redundant are being continuously punished, for those characters add up to a higher GP which is not indicative of the real usefulness/power of a roster.
In the very least, I would like to see some kind of compensation: disregard characters under a certain power level, or deny them entry into the battle at higher tiers. Why not have at higher tiers no characters under GL12 disregarded from the total GP? Surely, something like this would force the newer players who invest entirely in GLs with imbalanced rosters to level up teams not GL-associated in order to ascend the tiers?
Right now, there is no balance at all in player rosters, particularly with this obsession with GLs. Not to mention how unuseful they can be for guilds with no e.g. Seperatist teams to help the guild.