"mellamoroberto;c-1953255" wrote:
If we want a tiebreaker that has a skill/merit component to it, how about giving the win to the player that finished attacking first?
That would be truly unfair since players from different time zones are matched.
If you attack first, your opponent gets to see how you've done and knows how many points are needed to beat you. This can be quite advantageous.
It won't help you perform better than your best. It may help you to a less stressfull offense, when you know, you don't need to perform at your best to win.
So in the event of a tie, why not give the win to the one who attacked and earned the same score without that edge?
Because... time zones.
I'm not married to the idea, but it's more fair than going into a matchup knowing in the event of a tie you'll absolutely be the winner or loser based on GP numbers.
Yet, you have a 50/50 chance of being te one with the higher GP. That's as fair as it gets.