Inquisitor and the inquisitor are the worst thing I have ever seen in a video game .. Goodbye, I'll stop spending fior this poor quality of gameplay .... It's a real SHAME !!!!!
"Fredy5;d-260803" wrote: Inquisitor and the inquisitor are the worst thing I have ever seen in a video game .. Goodbye, I'll stop spending fior this poor quality of gameplay .... It's a real SHAME !!!!!
Guild mate followed BitDynasty's guide and got it done. It's on YouTube.
"Shadowscream;c-2398016" wrote: I had no issues except Maul…..I had to try that a couple of times. It’s not that hard an event…
Don’t confuse miraculous RNG shining on you with event difficulty. So you got lucky. Send me a link to a video of you completing the Fulcrum tier 4 times uncut. Will be waiting patiently ? The event is a joke. The mechanics which are basically enemy characters do whatever they want with no CD and tm gains whenever we say so. That’s just CG/EA flipping off the masses as usual with garbage content so the metrics show the hours we morons spend in game suffering the bs. Give me a solo event that requires some mechanics or strategy not the mercy of bs rng to finally take the foot off my throat.
I'd enjoy the challenge more if it weren't for the GI first wave each time. Still, wasn't too bad since I knew what to expect. And I knew I needed 4 of them at r7 for TB3 anyway.
I think this event would be vastly improved just by GI having normal cooldowns, rather than allowed to just use that healing special that ability blocks your while team whenever he wants. He can lock you into doing just basics permanently, taking away player agency completely (emphasis mine).
Gods, this. What a pointless waste.
You get locked into basics only but you also can't auto until you have some toons come out of ability block. Putting that one single ability on a cooldown would have removed a bunch of RNG from the event.
@Bladegunner
It's not as bad as people make out. A little frustrating but actually requires some thought modding and tactics. I didn't feel rng was majorly impactful
Spoken like someone who didn't get GrandInq use is heal/AoE ability block 5 times in a row. FIVE TIMES. Before you declare that RNG wasn't a factor because you got through just fine, stop to consider that maybe you got good RNG? Maybe? Think about the mechanics a bit, maybe? I don't mean this in the narcissistic way, but just in the literal way: it's self-centred to believe that your experience is the average experience. It's not that weird to be in the top10% for easy RNG and it's not that weird to be in the bottom 10%, but there's a vastly different experience for those who were in the one rather than the other.
When there are no cooldowns on the AoE AbilityBlock + Heal, we should at least have the Auto option so that we can burn through the turns where we aren't allowed to make any decisions.
Oy.
Anyway, I got through without too much trouble (Ezra required 3 or 4 attempts and then Fulcrum required 2 attempts, remodding then 2 more attempts), and I did not use a guide, and I used my own judgement for how to mod the toons, and that's most of what I want from these events -- to play it myself.
For all of the people saying, "Just use a guide" please remember that for some of us the fun is in actually playing the game, not being Ahnald's button-monkey.
That said, when I hit Fulcrum my random survivability-based mods I have on them as everyday mods weren't good enough and remodding was absolutely necessary. I was never going to get through Fulcrum with my original mods.
But here's the thing, and CG I hope you're listening:
If you need to use anything better than average 5-dot mods at +75-80 speed for the set then either:
1) the event is not reasonably accomplishable at all at the given relic levels, in which case this is your fault and you need to adjust the difficulty of your event,
OR
2) the event is reasonably accomplishable at the given relic levels, but you're requiring most players to remod because it is only reasonably accomplishable at that relic level with excellent mods.
And that second one **sounds** fine, in theory. Except
1) anyone who has 5xr5 Inqs has those mods somewhere, therefore 2) you're not stopping anyone who gets the r5 Inqs from finishing the event, therefore 3) what you're really requiring is not that someone work on developing their mod collection before they're allowed the Grand Inq. What you're really requiring is 3a) a credit tax, plus 3b) paperwork
So. Let's think about this. Is the credit tax necessary for game balance? I ultimately spent 240k credits on restoring my original mods, so that means I might have spent as much as 480k credits total during the process.
If Grand Inq unlocked at 6 stars, we would be required to pay 1M gp to take him to 7 stars. It would be literally double the tax, and I still would rather pay that to escape the paperwork of moving mods around.
In other words, if game balance absolutely requires siphoning a few hundred thousand credits away from a player before they can use GransInq, there are ways to do that without forcing us to do the paperwork of pushing mods around.
Remodding is literally the least fun thing to do in this game. Requiring remodding for reasonable chance of success at these events kills fun to no in-game purpose. You should ALWAYS avoid requiring remodding in these one-time unlock events, and if you find you simply have to tax some credits, find another way to do it (like have the toon unlocked at fewer stars, then have us pay for each star upgrade, then give us bonus credits after 7-starring the event equal to just enough that the amount we paid for star upgrades minus the amount we gained in bonus credits exactly equals the amount of credit tax you feel game balance requires. Easy peasy lemon squeezy, no busywork required.
Yes, I realize that ultimately I'm asking for these events to be made easier, but the hard part is supposed to be relic'ing the required characters. If you don't want us to have the characters at the minimum relic level required, just require a higher relic level. Don't require remodding. It's silly. We all have the mods, it's just that Inqs aren't worth GL level mods on an everyday basis and doing this event isn't worth the busywork of remodding.
Please also recognize that I'm not talking about events other than one-shot unlock events. Having us remod for raids or TB missions is qualitatively different. As much as I hate remodding, I'm not saying that those things should be designed with mediocre mods in mind.
Have to learn the inquistors tactics then isn’t so bad.
Unfortunately not true. The event is designed to minimize you ability to use the standard Inquisitors' tactics. For instance you might want to apply Armor Shred to Ahsoka or Grand Inquisitor or Kanan or General Kenobi, but you can only do this with 5 stacks of Purge on your target...yet each of these targets cleanses whenever they like. You can't pay attention to cooldowns and go for Armor Shred when their abilities are on cooldown, because they're never on cooldown. You can't daze the enemy while 8th Brother's TM is low so you have a chance to pile on Purge stacks... because the enemies ignore Daze (and the event details don't tell you this).
Now, knowing the kits certainly gives you a better chance than not knowing the kits, but learning "the inquisitors' tactics" doesn't help: those tactics just don't work. They're designed not to work.
And don't think I'm complaining: I like thinking creatively. I didn't watch a guide for this event because I wanted to play it through on my own. I'm okay with the normal tactics not working and having to think for yourself.
I'm only disagreeing with you here because telling people to use standard inquisitors' tactics is actually bad advice and I don't want anyone reading the forum to get bad advice here.
So yeah: know the inquisitors' kits, but think creatively, people.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.