Inquisitor and the inquisitor are the worst thing I have ever seen in a video game .. Goodbye, I'll stop spending fior this poor quality of gameplay .... It's a real SHAME !!!!!
I think this event would be vastly improved just by GI having normal cooldowns, rather than allowed to just use that healing special that ability blocks your while team whenever he wants. He can lock you into doing just basics permanently, taking away player agency completely (emphasis mine).
Gods, this. What a pointless waste.
You get locked into basics only but you also can't auto until you have some toons come out of ability block. Putting that one single ability on a cooldown would have removed a bunch of RNG from the event.
@Bladegunner
It's not as bad as people make out. A little frustrating but actually requires some thought modding and tactics. I didn't feel rng was majorly impactful
Spoken like someone who didn't get GrandInq use is heal/AoE ability block 5 times in a row. FIVE TIMES. Before you declare that RNG wasn't a factor because you got through just fine, stop to consider that maybe you got good RNG? Maybe? Think about the mechanics a bit, maybe? I don't mean this in the narcissistic way, but just in the literal way: it's self-centred to believe that your experience is the average experience. It's not that weird to be in the top10% for easy RNG and it's not that weird to be in the bottom 10%, but there's a vastly different experience for those who were in the one rather than the other.
When there are no cooldowns on the AoE AbilityBlock + Heal, we should at least have the Auto option so that we can burn through the turns where we aren't allowed to make any decisions.
Oy.
Anyway, I got through without too much trouble (Ezra required 3 or 4 attempts and then Fulcrum required 2 attempts, remodding then 2 more attempts), and I did not use a guide, and I used my own judgement for how to mod the toons, and that's most of what I want from these events -- to play it myself.
For all of the people saying, "Just use a guide" please remember that for some of us the fun is in actually playing the game, not being Ahnald's button-monkey.
That said, when I hit Fulcrum my random survivability-based mods I have on them as everyday mods weren't good enough and remodding was absolutely necessary. I was never going to get through Fulcrum with my original mods.
But here's the thing, and CG I hope you're listening:
If you need to use anything better than average 5-dot mods at +75-80 speed for the set then either:
1) the event is not reasonably accomplishable at all at the given relic levels, in which case this is your fault and you need to adjust the difficulty of your event,
OR
2) the event is reasonably accomplishable at the given relic levels, but you're requiring most players to remod because it is only reasonably accomplishable at that relic level with excellent mods.
And that second one **sounds** fine, in theory. Except
1) anyone who has 5xr5 Inqs has those mods somewhere, therefore 2) you're not stopping anyone who gets the r5 Inqs from finishing the event, therefore 3) what you're really requiring is not that someone work on developing their mod collection before they're allowed the Grand Inq. What you're really requiring is 3a) a credit tax, plus 3b) paperwork
So. Let's think about this. Is the credit tax necessary for game balance? I ultimately spent 240k credits on restoring my original mods, so that means I might have spent as much as 480k credits total during the process.
If Grand Inq unlocked at 6 stars, we would be required to pay 1M gp to take him to 7 stars. It would be literally double the tax, and I still would rather pay that to escape the paperwork of moving mods around.
In other words, if game balance absolutely requires siphoning a few hundred thousand credits away from a player before they can use GransInq, there are ways to do that without forcing us to do the paperwork of pushing mods around.
Remodding is literally the least fun thing to do in this game. Requiring remodding for reasonable chance of success at these events kills fun to no in-game purpose. You should ALWAYS avoid requiring remodding in these one-time unlock events, and if you find you simply have to tax some credits, find another way to do it (like have the toon unlocked at fewer stars, then have us pay for each star upgrade, then give us bonus credits after 7-starring the event equal to just enough that the amount we paid for star upgrades minus the amount we gained in bonus credits exactly equals the amount of credit tax you feel game balance requires. Easy peasy lemon squeezy, no busywork required.
Yes, I realize that ultimately I'm asking for these events to be made easier, but the hard part is supposed to be relic'ing the required characters. If you don't want us to have the characters at the minimum relic level required, just require a higher relic level. Don't require remodding. It's silly. We all have the mods, it's just that Inqs aren't worth GL level mods on an everyday basis and doing this event isn't worth the busywork of remodding.
Please also recognize that I'm not talking about events other than one-shot unlock events. Having us remod for raids or TB missions is qualitatively different. As much as I hate remodding, I'm not saying that those things should be designed with mediocre mods in mind.
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