Forum Discussion
7 years ago
"Zanads;c-1623945" wrote:"Ploosh;c-1623936" wrote:"Zanads;c-1623931" wrote:"Ikky2win;c-1623911" wrote:
No new info really. What I want to know is cost. Is it still going to cost the same to move mods?
I've been saying this from the moment they announced it. All test accounts have 100s of million of credits, including the video above. If the cost to move mods around isn't significantly reduced, I doubt many more people will "engage" with them any more often. Most players won't be able to afford it.
There was a screenshot where it showed them moving an entire set of 6 mods to another toon for about 5,000. Obviously it could have been a misleading screen shot, or they could just change it, but I'm hopeful that it is about to be significantly reduced. Even if not tho, it rarely is an issue for long time players. Only for players who aren't to lvl 85, or have only been lvl 85 for a few months.
That's the current rate for removing or adding ~1 mod. That's 1 mod into a blank slot, or one mod out of an occupied slot. x2 to actually do a swap (i.e., remove old, and replace) 10K per mod. x6 for the whole set, 60K per character. x5 for a squad, 300K. x2 to put everything back where you had it (presumably for a reason) 600K.
I'm fairly established. If I needed to swap out mods for a team that I wasn't planning to keep on that team permanently, 600K is not a small ding to my typical credit balance.
Thanks for showing it in a clear way.
I agree with you, 600k is way too much to do for certain recurring things (e. G. Raids, tb..), so if the prices remain, it will only ever be useful for events. Im fine to pay 600k every 6 months for a legendary.
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