Forum Discussion
- One of my guildies confirms that the enemies went first on both of his attempts, as well
- Morgoth_swgohNew NoviceIt happened on one of my runs as well, not both.
Assuming it’s an issue with the new turn order system, and it would be a bug of sorts as Han is supposed to always go first according to the available information... "ShaggyB;c-2158044" wrote:
"V01D;c-2158032" wrote:
On both of my attempts Han went first so there's definitely something going on.
I think the set up is han goes last on the round before it. Aka the killing blow was his turn.
Cant test it... but thats what happened in mine when i saw it and thats what is in the video above.
For me, my first time through chewy ended the 2nd round and han shot first in round 3.
Second time through hans turn landed the killing blow in round 2 (not an assist but his turn, i used basic)
This is what happened to me. Han went last in 2/3 and then third or fourth in 3/3. I have had the same situation occur numerous times in this event but that did not stop Han from going first in 3/3. This is a new development. Something is broken, should be investigated.- Da_BauersNew SpectatorExcept it goes against everything relating to Han's kit. Especially in regards to this event, which hasn't been run since their "turn meter overage" changes. I've never had Han not go first in the final wave regardless of who killed who in the previous wave until now.
- Da_BauersNew SpectatorBuilt in only when certain events occur on the previous wave? And never occurred before?
- If this event is one of those “give priority to” events that means they changed the workings of the event without notification, since before the turn order overflow rework this never ever happened. If the team had built in priority, we would have seen it before.
Point is, Han should always shoot first (Han v Han coin flip aside). If they want priority to enemy toons, don’t make Han available to use in the squad like they do with marquee releases. "Kyno;c-2158165" wrote:
either way believe it or not, they made no changes to the event. they are looking into it and we will see what they come back with.
I would buy that they did not make changes to the event. But they definitely changed something in the game mechanics that changed the turn order in this event.
Han shoots first and always* has (*well, since they fixed him a couple years ago by giving him a bonus turn at the beginning of the encounter instead of 100% TM). Now he doesn't because something has changed, and dollars to donuts you can bet it is due to the TM fiddling update they just implemented. If you think this will not pop up in other game modes, you are fooling yourself.- As I understand it from a guild mate CG have said it’s a bug on Reddit and have flagged it for repair. ??
- CG_SBCrumbNew SpectatorHi folks, as Kyno mention, these units are also being granted a Bonus Turn. Which means the unit that will go first will have the highest amount of Turn Meter, then highest speed if tied for TM, then randomly selected if tied for speed as well. The new system for turn order specifically prioritizes all the units with bonus turns over any other units.
In this case, the enemies in Tiers 3 and 4 of the Smuggler's Run event are being granted a bonus turn as part of their event buffs. If Han Solo has no Turn Meter at the end of an encounter, it is possible for the enemies to go before him if they have more Speed than he does. - Thanks for the response, @CG_SBCrumb . I’m not sure I agree that it’s the way it should work, though. Han should always go first. And as has been mentioned above, the devs even pointed out that he should always go first unless facing another Han with more speed. Also, by changing this mechanic, several events are now going to be significantly harder to complete than they were prior to the update.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,616 PostsLatest Activity: 4 days agoRelated Posts
Recent Discussions
- 36 minutes ago
- 2 hours ago