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- New system also affecting Thrawn Grand Admiral's Command, Commander Luke Call-To-Action, Darth Vader Merciless Massacre.
Thrawn Some time ago the player's complained because when Thrawn would use his Grand Admiral's Command ability, the target ally would often not immediately get the next turn. Devs eventually changed the game mechanic to ensure that the target ally would go next. Under the new system, the target ally is not guaranteed the next turn.
Commander Luke If CLS uses the Call to Action ability, he gains 100% TM. Under the new system, CLS is not guaranteed to immediately get the next turn.
Darth Vader When Vader uses Merciless Massacre, he gains a bonus turn. Whenever he attacks an enemy with Merciless Target, he gains a bonus turn. Under the previous system, Vader could continue attacking until all Merciless Targets had been consumed, providing that Vader was not somehow disabled by a counter-attack. Other units that might have gained bonus turns due to Vader's attacks had to wait until Vader had completed Merciless. Under the new system, Merciless may be interrupted by other units that gain bonus turns or turn meter.
I'm sure there will be more. Bonus turns do not mean the same thing that they used to. Lame update is lame. "EventineElessedil;c-2159755" wrote:
New system also affecting Thrawn Grand Admiral's Command, Commander Luke Call-To-Action, Darth Vader Merciless Massacre.
Thrawn Some time ago the player's complained because when Thrawn would use his Grand Admiral's Command ability, the target ally would often not immediately get the next turn. Devs eventually changed the game mechanic to ensure that the target ally would go next. Under the new system, the target ally is not guaranteed the next turn.
Commander Luke If CLS uses the Call to Action ability, he gains 100% TM. Under the new system, CLS is not guaranteed to immediately get the next turn.
Darth Vader When Vader uses Merciless Massacre, he gains a bonus turn. Whenever he attacks an enemy with Merciless Target, he gains a bonus turn. Under the previous system, Vader could continue attacking until all Merciless Targets had been consumed, providing that Vader was not somehow disabled by a counter-attack. Other units that might have gained bonus turns due to Vader's attacks had to wait until Vader had completed Merciless. Under the new system, Merciless may be interrupted by other units that gain bonus turns or turn meter.
I'm sure there will be more. Bonus turns do not mean the same thing that they used to. Lame update is lame.
yes its not a guarantee, but what you are talking about here are all the edge cases, Thrawn they mentioned.
CLS would have to use his ability after "winning" his turn due to having equal(and then random) or more Overflow.
Vader, is basically JKA or Malak as the only ones that can squeeze in there. (which they could have before)
I'm sure there will be more, and thing will change as time goes on, but nothing here is really a change from before, we just didnt' have any cases where you could "test" this to see it wasn't a guarantee before the TM change was introduced.- Grievous can squeeze in there with a big AOE, reported by a guildmate during last TW.
"Nothing here is really a change" except for all the things that have changed. I get it, it doesn't bother you that they revamped the whole turn meter/bonus turn/who-goes-first deal, but it bothers me. It's stuff like this that turns spenders into non-spenders. - NotRealUltra5 years agoSeasoned Newcomer
Darth Vader When Vader uses Merciless Massacre, he gains a bonus turn. Whenever he attacks an enemy with Merciless Target, he gains a bonus turn. Under the previous system, Vader could continue attacking until all Merciless Targets had been consumed, providing that Vader was not somehow disabled by a counter-attack. Other units that might have gained bonus turns due to Vader's attacks had to wait until Vader had completed Merciless. Under the new system, Merciless may be interrupted by other units that gain bonus turns or turn meter.
This can't be right? There were complaints by players that his MM was being interrupted and CG said Malak / JKA taking a turn during his MM was WAI - NotRealUltra5 years agoSeasoned Newcomer
"EventineElessedil;c-2159796" wrote:
Grievous can squeeze in there with a big AOE, reported by a guildmate during last TW.
"Nothing here is really a change" except for all the things that have changed. I get it, it doesn't bother you that they revamped the whole turn meter/bonus turn/who-goes-first deal, but it bothers me. It's stuff like this that turns spenders into non-spenders.
He takes a bonus turn, so its not really a change from how it used to be IIRC - NotRealUltra5 years agoSeasoned Newcomerhttps://youtu.be/TbVsfqib5Xc?t=854
Skip to 14:14, you can see GG always interrupted DV's MM even before the new TM overfill changes
I haven't seen Thrawn swapping and the target not getting a guaranteed turn so I can't speak on that topic, CLS is an edge case where if he wins with overfill and does call to action, he will lose to another player that has any % of overfill yeah "Kyno;c-2159705" wrote:
"ShaggyB;c-2159694" wrote:
"Kyno;c-2159684" wrote:
"Lor_San_Teka;c-2159463" wrote:
"Kyno;c-2158301" wrote:
"Ltswb1;c-2158300" wrote:
"Kyno;c-2158295" wrote:
"Ltswb1;c-2158292" wrote:
PVE. Places we can use Han. And remember, this affects everyone at every level. So even though some of these events are very easy to beat for end game users. Not all users are end game.
Assault battles
Galactic challenges - all of them
Smugglers run
Omega battles
Every heroic and mythic level that doesn’t require a specific team
Daily challenges.
Galactic war
Light and dark side battles
Cantina battles
Mod battles and challenges
Raids.
That’s several places. How many of those have enemy toons that get secret bonus turns?
So of this list the only ones effected by this that I can see, meaning they have bonus turns at the start of a wave, and you can use Han:
Possibly one assault battle
GCs (for all but 1, it's a choice)
I don't believe anything else on that list is affected.
And obviously smugglers run.
What about lstb or Hoth?
Yeah, obviously. Sorry I missed that one.
Nope those shouldn't have any issues
Also rebels kind of stink in LSGeo
Rey + Bros + Chewie + Han is a 4/4 easy mode due to the Poe zeta interaction with Chewie AoE. And being able to stun any sniper droid at the start, or wipe out a B2 first turn is a huge part of that.
LS Geo TB, Han should shoot first, so no issue there.
His kit indicates he should everywhere though
technically speaking, no it doesn't. the title of the ability may lead you to believe that, but his kit is in the description, not the title.
You would think it was, wouldn't you? However, one important part of Thrawn's TM swap (the target is guaranteed to take the next turn) was never in the description. It was in in some release notes when his kit was changed, but never in the ability description.- EnigmaPotatoes5 years agoNew SpectatorWhy does everyone seem surprised that changes to the TM and bonus turn mechanics have changed order that bonus turns and 100% TM occur?
Of course things are going to be different. If you see something that seems odd, get a video of it and submit a bug report. "Waqui;c-2159805" wrote:
"Kyno;c-2159705" wrote:
"ShaggyB;c-2159694" wrote:
"Kyno;c-2159684" wrote:
"Lor_San_Teka;c-2159463" wrote:
"Kyno;c-2158301" wrote:
"Ltswb1;c-2158300" wrote:
"Kyno;c-2158295" wrote:
"Ltswb1;c-2158292" wrote:
PVE. Places we can use Han. And remember, this affects everyone at every level. So even though some of these events are very easy to beat for end game users. Not all users are end game.
Assault battles
Galactic challenges - all of them
Smugglers run
Omega battles
Every heroic and mythic level that doesn’t require a specific team
Daily challenges.
Galactic war
Light and dark side battles
Cantina battles
Mod battles and challenges
Raids.
That’s several places. How many of those have enemy toons that get secret bonus turns?
So of this list the only ones effected by this that I can see, meaning they have bonus turns at the start of a wave, and you can use Han:
Possibly one assault battle
GCs (for all but 1, it's a choice)
I don't believe anything else on that list is affected.
And obviously smugglers run.
What about lstb or Hoth?
Yeah, obviously. Sorry I missed that one.
Nope those shouldn't have any issues
Also rebels kind of stink in LSGeo
Rey + Bros + Chewie + Han is a 4/4 easy mode due to the Poe zeta interaction with Chewie AoE. And being able to stun any sniper droid at the start, or wipe out a B2 first turn is a huge part of that.
LS Geo TB, Han should shoot first, so no issue there.
His kit indicates he should everywhere though
technically speaking, no it doesn't. the title of the ability may lead you to believe that, but his kit is in the description, not the title.
You would think it was, wouldn't you? However, one important part of Thrawn's TM swap (the target is guaranteed to take the next turn) was never in the description. It was in in some release notes when his kit was changed, but never in the ability description.
True, and they did preserve that design intent in this mechanic too. They call the edge cases what they are, to future proof too. So I'm sure things will get crazy as time moves on."Kyno;c-2159705" wrote:
"ShaggyB;c-2159694" wrote:
"Kyno;c-2159684" wrote:
"Lor_San_Teka;c-2159463" wrote:
"Kyno;c-2158301" wrote:
"Ltswb1;c-2158300" wrote:
"Kyno;c-2158295" wrote:
"Ltswb1;c-2158292" wrote:
PVE. Places we can use Han. And remember, this affects everyone at every level. So even though some of these events are very easy to beat for end game users. Not all users are end game.
Assault battles
Galactic challenges - all of them
Smugglers run
Omega battles
Every heroic and mythic level that doesn’t require a specific team
Daily challenges.
Galactic war
Light and dark side battles
Cantina battles
Mod battles and challenges
Raids.
That’s several places. How many of those have enemy toons that get secret bonus turns?
So of this list the only ones effected by this that I can see, meaning they have bonus turns at the start of a wave, and you can use Han:
Possibly one assault battle
GCs (for all but 1, it's a choice)
I don't believe anything else on that list is affected.
And obviously smugglers run.
What about lstb or Hoth?
Yeah, obviously. Sorry I missed that one.
Nope those shouldn't have any issues
Also rebels kind of stink in LSGeo
Rey + Bros + Chewie + Han is a 4/4 easy mode due to the Poe zeta interaction with Chewie AoE. And being able to stun any sniper droid at the start, or wipe out a B2 first turn is a huge part of that.
LS Geo TB, Han should shoot first, so no issue there.
His kit indicates he should everywhere though
technically speaking, no it doesn't. the title of the ability may lead you to believe that, but his kit is in the description, not the title.
feel free to report instances where he doesn't as a bug, and i'm sure they will review it. with this new TM system in place, I'm guessing they can make it happen, but I dont think they will go through and do it without some insistence by the community. currently there are some places where he may not, and even in those I dont believe it will consistently be one way or the other, its following the rules of the new system.
Kyno, I don’t care what Han’s kit says, that’s not a defense in this case. The point is that Crumb FLAT OUT SAID Han should ALWAYS shoot first, and Han is no longer guaranteed to shoot first “as he should.”
If the devs say “as he should,” then Han sure as heck should shoot first.
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