Forum Discussion
JohnSalera
EA Staff (Retired)
10 years agoThanks everyone for the great responses! Glad to hear you guys are as psyched as we are for what’s ahead. B)
To a few specific points…
@Dani267 – Yes, we will be bringing out additional characters. I mentioned that in my post. Perhaps that wasn’t clear.
@Dark_Jedi – No hints as to which characters, though. That would spoil the fun. :)
@HavokTrigger – Glad you like the open communication. Wish we could be more specific about what’s coming but, for various reasons, we honestly can’t. We have to walk a fine line about speaking about future deliverables.
@Powerlifter450 – You are definitely being listened to – far more than you may realize. I and others very actively read the forums. However, we haven’t been very active in responding especially over the holiday. Sorry about that. Please know you are being heard. That being said, we of course can’t instantly make changes nor integrate everyone’s ideas. But, yes, we are here and will work to engage more directly with you guys.
@Avalanche5502 – You have a great point and one we discuss frequently internally. We want to get more characters in but need to bring them in judiciously. We do a lot of internal playtesting and have various tools and simulators to help identify issues, but we can’t hope to match what will happen when so many of you get your hands on new characters. Bottom line: we’ll bring them out as quickly as seems to make sense and as we feel they can be effectively tested. We will try to keep post-launch balance changes to a minimum but really every game like ours has to do them.
@Enigmaticien – Very observant of you, but I can’t discuss that. Regarding Sim Tickets, we currently don’t have plans for a way to exchange them. But we can start considering options.
@Blktauna and @Tweggiejack – You can expect more types of packs in the future, but I don’t have any specifics to share at this point.
@Top_Quark - https://youtu.be/OfJRX-8SXOs
@Lust008 – Wish… wish… I could tell… tell… you. :)
@Qeltar – Yes, definitely bug fixes are constantly a top priority. We are fixing them “all the time”. There’s a lot we can (and do) address via server updates, game data updates, or asset updates. Bugs in the actual game client (the executable you run on your device) take longer to address because the release process is more time-consuming. As @CG_AaronNemoyten mentioned in another thread we have been reviewing the Bugs and Issues section of the forum, and will continue to use this as a key input to our priority queue.
@Falen_Lacer – No current plans that I’ve heard, but the design folks may have been discussing this offline over break. Prior to the recent balance changes there was a preponderance of power on the Jedi side and this and some of the other changes were intended to bring a balance to the Force.
@ aspenstar – I’m not clear on which avatar you mean. In the game or in this forum (or something else)?
Thanks again!
To a few specific points…
@Dani267 – Yes, we will be bringing out additional characters. I mentioned that in my post. Perhaps that wasn’t clear.
@Dark_Jedi – No hints as to which characters, though. That would spoil the fun. :)
@HavokTrigger – Glad you like the open communication. Wish we could be more specific about what’s coming but, for various reasons, we honestly can’t. We have to walk a fine line about speaking about future deliverables.
@Powerlifter450 – You are definitely being listened to – far more than you may realize. I and others very actively read the forums. However, we haven’t been very active in responding especially over the holiday. Sorry about that. Please know you are being heard. That being said, we of course can’t instantly make changes nor integrate everyone’s ideas. But, yes, we are here and will work to engage more directly with you guys.
@Avalanche5502 – You have a great point and one we discuss frequently internally. We want to get more characters in but need to bring them in judiciously. We do a lot of internal playtesting and have various tools and simulators to help identify issues, but we can’t hope to match what will happen when so many of you get your hands on new characters. Bottom line: we’ll bring them out as quickly as seems to make sense and as we feel they can be effectively tested. We will try to keep post-launch balance changes to a minimum but really every game like ours has to do them.
@Enigmaticien – Very observant of you, but I can’t discuss that. Regarding Sim Tickets, we currently don’t have plans for a way to exchange them. But we can start considering options.
@Blktauna and @Tweggiejack – You can expect more types of packs in the future, but I don’t have any specifics to share at this point.
@Top_Quark - https://youtu.be/OfJRX-8SXOs
@Lust008 – Wish… wish… I could tell… tell… you. :)
@Qeltar – Yes, definitely bug fixes are constantly a top priority. We are fixing them “all the time”. There’s a lot we can (and do) address via server updates, game data updates, or asset updates. Bugs in the actual game client (the executable you run on your device) take longer to address because the release process is more time-consuming. As @CG_AaronNemoyten mentioned in another thread we have been reviewing the Bugs and Issues section of the forum, and will continue to use this as a key input to our priority queue.
@Falen_Lacer – No current plans that I’ve heard, but the design folks may have been discussing this offline over break. Prior to the recent balance changes there was a preponderance of power on the Jedi side and this and some of the other changes were intended to bring a balance to the Force.
@ aspenstar – I’m not clear on which avatar you mean. In the game or in this forum (or something else)?
Thanks again!
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