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- Also anyone have an idea the minimum number of phase 1 teams a guild needs to clear heroic?
- Dmg plus someone that can remove debuffs from your team consistently
Being able to remove buffs and stuns are optional. "InyakSolomon1;445389" wrote:
Also anyone have an idea the minimum number of phase 1 teams a guild needs to clear heroic?
You need to do 2 million damage to clear phase one. Brute force works well with a few utility toons. To get big numbers in damage you need slow, debuff removal and TM reduction; defense down works well and also a stun if you want to leave one pig friend alive.- I've heard Tm reduction isn't as effective in tier 7 as in 6. I'm f2p and hoping to build a tier 7 team that should also be able to do tier 6
Good idea? Bad idea? - Really hoping to avoid having to build separate tier 6 and tier 7 teams
- QGJ is still effective since his potency is so high
- K so we've got QGJ for tiers 6 and 7. What about the rest I've been reading about (Rey, GS, RG, Phasma)? Could I keep those for both tiers on phase 1 or would I have to swap out?
- You could just fine, I save my Phasma and GS for phase 2.
- We usually clear Phase 1 with 5 attacks around 400-600k dammage with this set up you mentionned : Phasma (l), Rey, GS, QGJ, STH (or RG but better to activate the taunt after Death Mark is ON).
- And the highest recorded damage?
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