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mathew0014's avatar
9 years ago

High speed on secondary stats breaks the arena.

The arena would be vastly improved if secondary stats for speed were capped at no more than 10. Currently anybody who has poorly developed meta game characters with high speeds dominate. I just lost to a guy who had three five star toons with all their speed and I assume gear jacked up. I don't mind the gear so much, but the arena is all about getting the highest speed mods on your characters and that limits everyone's customization options and makes the arena boring (and frustrating).

15 Replies

  • "Treadhead2017;c-1199113" wrote:
    The problem with the mods is that speed is by far the most important boost. The other options just aren't that appealing, or not enough so that they outweigh a speed increase. Take the arrow mods. A speed 30 increase is so much better than anything else you can get that it's not even a comparison. But; if they had an arrow mod that gave +30 crit chance, or +30% offense, or +30% accuracy, I would be tempted to use them instead of speed on the right toon. But as it is? No. No other arrow mod is that good. As for the other mods and secondaries, some of the really good stats don't have secondaries at all. There is no accuracy secondary, for example. There's no dodge mod, or deflection mod.


    +1 This. just make other stats more effective. this game is kind of work in progress as things come and go. this is way better than when all the rng coinflip days. but i do agree w the op in that speed is basically the only thing that matters. would be more fun (for me) if you could have a really slow toon that could 1 or 2 shot somebody in the high level arena. it would make for more strategy. in team building. imo
  • Obviously, I'm not capping my characters at plus ten speed now. I'm trying to compete. Even if I had all the good speed mods, I would prefer a game that didn't automatically require my arena teams to use speed mods to be effective.
  • GunrSage's avatar
    GunrSage
    Rising Adventurer
    8 years ago
    I'm curious to see how counterattacking power teams might devalue speed. {CLS, Chaze, Sith Trooper, Gar Saxon] for instance seems like it may be a beast even without speed. Lots of Daze would be the obvious response of course, but not every speed team is built for that.
  • "SGMiller87;c-1199105" wrote:
    At the same time, if mods were capped as you proposed, the games would boil down to an RNG fest of whose characters won a coin toss to move first.


    Easy balance would be to keep the primary stat but cause it to harm another stat for example if you have a speed primary it could hurt any of the other stats chosen at random

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