HMP Droid Gunship kit concept
At this point the next fleet meta is probably what most people are waiting for after almost 2 years of this crappy Leviathan meta. The faction that are in big need for updates are the Separatist, since the fleet didn't chance since its's 2019 release, which is sad to say the least.
In my opinion the next Era in SWGoH should focus on a new fleet as well as boosting an already existing one. The Trench fleet would include the 3 Geonosian ships as well as 2 or 3 new non-droid Separatist ships and with the Geonosians gone, the Malevolence would use 2 new Separatist Droid ships, and the HMP Droid Gunship would be one of them. Here is my version of this ship.
HMP Droid Gunship
Dark Side, Support, Separatist, Droid
Crewless ship
Basic - Impairing Shot
Deal physical damage to the target enemy and inflict Ability Block for 1 turn.
Special - Rapid Fire Missles - CD: 3
Deal physical damage to all enemies. Enemies with Protection lose 30% Turn Meter. Enemies without Protection are Stunned for 1 turn.
Enemies with Buzz Droid are cannot resist these effects.
Special - Protective Shielding - CD: 4
Dispel all debuffs from target ally. Target Separatist ally gain 100% Bonus Protection until the next time this ability is used, increased by 30% for each stack of Overcharge on the HMP Droid Gunship.
Unique - Collective Strategy
Separatist and Droid allies have +25% Max Protection, +35% Defense and +10 Speed, which is doubled for Crewless Separatist Droid allies, except the Capital Ship. The HMP Droid Gunship gains an additional 20% Max Health, Max Protection, Potency, Tenacity, Defense and Offense if the enemy Capital Ship is Light Side, and other Separatist Droid allies gain half that amount. These effects persists through defeat.
Separatist and Droid allies gain +5% Critical Damage and Critical Chance for each Droid and Separatist ally, excuding summoned allies. Emenies with Buzz Droids cannot recover Protection and whenever an enemy is damaged by a Buzz Droid, Separatist allies recover 3% Protection.
Whenever an ally is summoned or whenever a Separatist Droid ally is inflicted with Target Lock: Separatist Droid allies gain Critical Hit Immunity for 2 turns, Separatist Tank allies gain Taunt for 2 turns and the HMP Droid Gunship recover 15% Health and Protection.
Whenever a Separatist Droid ally gains Critical Hit Immunity they also gain a stack of Overcharge for 2 turns.
If the allied Capital ship is the Malevolence and the Vulture Droid is an ally, then summons 2 Vulture Droids at the start of the battle. While the HMP Droid Gunship is active, the allied Malevolence also gains +30% Offense and Potency.
Reinforcement
Separatist and Droid allies gain 30% Turn Meter and enemies with Buzz Droids are inflicted with Vulnerable for 1 turn.