Forum Discussion
"Ikky2win;c-1839980" wrote:
This is the part I really don’t get. Malak was supposed to be a “super-legendary” that offset reworks... If he was supposed to be a super legendary that offset reworks, why in the world did you release a rework like a week after releasing your super-legendary that completely destroys him??? I can’t even put into words how nonsensical that is.
Then there is the part about how Malak was supposed to satisfy the whales whining about wanting something exclusive for the money they put into the game. Again, Malak was supposed to fit that role. He did fit that role perfectly...for a week. The whales, like myself, were generally pretty happy. Those of us that got malak, especially those of us that were able to 7 star him right away, were holding really well on defense in arena. Then a week later you made the whales angry again by countering Malak with the Anakin rework.
What in the world is going on?? My only conclusion can be not to spend money on anything because whatever you spend money on could be made useless (or at least made far less effective) a week later. That’s just my personal take from all this and I’m not telling anyone else what to do or how to spend. I feel frozen now. Do I whale to get a new character not knowing if it’s going to actually be worth anything? Do I whale to get the new character but not gear it up for a week or two just in case something else is going to immediately come along that counters it? I almost feel like I need to put a two week hold on anything new. Get it, but then don’t touch it until I’m sure it’s actually going to work as advertised.
How does having a character that can win some of the time on offense only make DR/Malak Useless or even less effective? We have all been asking for variety in arena, they took it away with Palp and gave it back with Anakin. This is good for us!- Right now this is just speculation by a fake handle and what has occurred in the previous weeks of changing kits and such.
- kato77New Spectator
"GambrinusKluk;c-1840397" wrote:
"YaeVizsla;c-1839977" wrote:
Malak is still exclusive. Those who have Malak still have an advantage. He's just not the only show in town, and he shouldn't be.
Exactly, It's not health for the game too have 1 team that's only beatable with the same team with faster speed mods.
On point. The newest shiny meta team shouldn’t ever be unbeatable, just harder to beat (and easier to win with) than most other teams. It’s even fine if there is a older squad that can win rather effortlessly as long as that squad hold up worse on def than the meta squad against all the other teams. - Gannon009Rising Rookie
"Draeth;c-1839955" wrote:
"Gannon;c-1839953" wrote:
What part of the rework suddenly added this ability to deal massive damage? ?
I didn't see them adding damage or anything to his kit..
If it works now, then it likely worked before now anyway, so I don't get it.
They increased the damage bonus of Righteous Fury, gave him Offense Up, and increased the damage ratios on his abilities (which is invisible in the text description) significantly. There are videos all over YouTube.
I don't have a ss or clip of the old upgrade values, but the aoe damage (+50 in upgrades) looks the same to me as before. Offense up was there before, but was a chance.
I do see the extra 25% damage increase to fury tho, but I don't get how a 25% increase makes that big of a difference, as it isn't going to trigger very often.
I've use him under bast before revan tho and nearly one shot enemy teams.. - Gannon009Rising Rookie
"Draeth;c-1839979" wrote:
"Gannon;c-1839969" wrote:
"Draeth;c-1839955" wrote:
"Gannon;c-1839953" wrote:
What part of the rework suddenly added this ability to deal massive damage? ?
I didn't see them adding damage or anything to his kit..
If it works now, then it likely worked before now anyway, so I don't get it.
They increased the damage bonus of Righteous Fury, gave him Offense Up, and increased the damage ratios on his abilities (which is invisible in the text description) significantly. There are videos all over YouTube.
I don't have a **** or clip of the old upgrade values, but the aoe damage (+50 in upgrades) looks the same to me as before. Offense up was there before, but was a chance.
I do see the extra 25% damage increase to fury tho, but I don't get how a 25% increase makes that big of a difference, as it isn't going to trigger very often.
I've use him under bast before revan tho and nearly one shot enemy teams..
Again, the damage ratios of abilities is not visible in the text of the game. They are hidden values you can read on swgoh.gg and you can easily verify this by watching the videos on every SWGOH YouTube channel."YaeVizsla;c-1839977" wrote:
Malak is still exclusive. Those who have Malak still have an advantage. He's just not the only show in town, and he shouldn't be.
How is having a tank that gets destroyed in one hit by a 3 year old character an advantage? Jedi Knight Revan is going to be the only viable team again because of this change.
I play tested in gw and such the day leading up to and after the change tho, the damage looked the same to me. My ani against the exact same team, before then after.
Also, I've watched most vids of it so far and there's been no talk of secret coding to improve his damage from what I've seen.
My point was that he prolly could've done the same, or nearly the same, damage before the rework. I've only found proof of the extra 25% in the fury text, so far.
If you can provide before and after screen shots tho, I'll concede that point. "Ikky2win;c-1839988" wrote:
Sorry for the multiple posts but I also wanted to say @Drim made a post that really hit home on this subject:
“This has to be the most ridiculous turn of the Events in this game history . Show us DR then show us who works with him then release new toon to go with him then fix a counter team and release a new counter team on the same day”
I want to break that down.
1. They release DR and they show who synergies with him. One of those characters is Sith Assassin.
2. DR is underwhelming but they tease Malak.
3. They release Malak and it makes DR meta viable, but at the same time the Palapatine lead destroys it.
4. They don’t want the DR/Malak team to be so easily beaten so they nerf Palpatine.
5. The Palpatine nerf also completely nerfs Sith Assassin, which again was one of the few characters that was advertised as having synergy with the team. Sith Assassin is now useless on a DR/Malak team.
6. ON THE SAME DAY THEY NERF PALPATINE BECAUSE THEY DONT WANT IT BEATING DR/MALAK, THEY RELEASE A REWORK OF ANAKIN THAT COUNTERS DR/MALAK. They literally replaced one counter team with another counter team ON THE SAME DAY.
They didn't nerf Palpatine on the same day.- Does anakin do this on defence all the time too or is it something you have to orginize manually. If its the latter than well done cg, the chosen one has risen
- On defense he dies before moving
"Wraith_Squadron;c-1840009" wrote:
I will reserve judgment on this until we see how the reworks shake up the meta. That said, CG and @CG_Carrie responses the last few days haven’t helped the situation. I don’t think it has risen to the degree of willful misrepresentation but I will say the responses or lack thereof in some cases feels tone deaf.
I tend to agree with MobileGamer that a lot of the hate brewing right now could be addressed if the Devs simply put themselves out there to answer questions from the players. Do it on twitch once or twice a month and I think they will find the communication will help soothe the current discord.
Either cg refuses to do it or ea won't let them. I believe i saw an official post from Carrie (I could be wrong) that essentially any type of custom/ live q&a has to have all sorts of ea approvals and is quite difficult to get. So i tend to believe it's not cg developers preventing this but ea. I could be wrong"Lasod;c-1840004" wrote:
Lol ok then ppl are just mad about a glass cannon, move along.
I'm not mad....I love the matchup
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