9 years ago
How evasion works
In the absence of any statistical data, I'm forced to offer my Theory of Dodge. Feel free to review it as you please.
For players:
There is a base dodge rate of 6.5%, meaning each character has about a 1 in 16 chance of evading an attack, in the absence of any modifiers. This base rate is higher for some characters, Luminara for example.
To this base rate can be applied modifiers, as follows: using Luminara as an example again, apply a modifier of +13% to the base rate of 6.5%. The formula is 1.065 * 1.13 = 1.20345 or a dodge rate of 20%, meaning 1 in 5 attacks will be evaded. One needs to still account for further, character specific modifiers to arrive at an exact figure, but you get the gist.
For the AI:
There is a base dodge rate of 15%, meaning about 2 in 13 attacks will be evaded, excluding any modifiers. Modifiers are doubled, i.e. Luminara now has a modifier of 26% as opposed to 13%. The evasion rate is then 1.15 * 1.26 = 1.449 or 45%. 4 attacks out of every 9 will be evaded.
Do the figures quoted above agree with your experience?
There is a base dodge rate of 6.5%, meaning each character has about a 1 in 16 chance of evading an attack, in the absence of any modifiers. This base rate is higher for some characters, Luminara for example.
To this base rate can be applied modifiers, as follows: using Luminara as an example again, apply a modifier of +13% to the base rate of 6.5%. The formula is 1.065 * 1.13 = 1.20345 or a dodge rate of 20%, meaning 1 in 5 attacks will be evaded. One needs to still account for further, character specific modifiers to arrive at an exact figure, but you get the gist.
There is a base dodge rate of 15%, meaning about 2 in 13 attacks will be evaded, excluding any modifiers. Modifiers are doubled, i.e. Luminara now has a modifier of 26% as opposed to 13%. The evasion rate is then 1.15 * 1.26 = 1.449 or 45%. 4 attacks out of every 9 will be evaded.
Do the figures quoted above agree with your experience?