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GHILLIEMAN32's avatar
GHILLIEMAN32
Seasoned Rookie
12 months ago

How to improve DTMG as a flexible character.

Very short list here:

On his third ability, his taunt/revive, add this: If the leader is Empire, Remnant allies are revived with 30% health, and 50% turn meter.

Whenever DTMG is defeated, if he has 4 stacks of insight, he is revived and the lowest health non-GL ally is defeated instead, favoring Imperial Remnants and Dark Side Mandalorians.

  • This lets him work in Empire and Lord Vader teams better as he won't kill important characters the team needs, but he cant revive.


His leader Omicron dispells all debuffs anytime an Imperial Remant ally taunts, this includes him. Just add the dispell into his taunt ability, so he has more use in non-remnant teams.

  • This would keep the Remnant TW team functionally the same, but allow DTMG more use outside of TW. This also finally gives an empire team, dispel, granted at the investment of a Conquest Character and potentially a Zeta.
  • You could also potentially add the enemy buff dispell into here to counter Bad batch a little bit.


He needs more synergy with Empire characters. Add on his Unique: If the leader is Empire and not DTMG, he gains +25% defense, and Empire allies recover 20% protection at the end of his turn, this does not stack with other protection regen from this unique.

  • The statement of non-stacking is done to not make Gar Saxon lead overly strong with DTMG, as there could be 3 sources of protection regen at that point for GS/ISC.
  • I do believe the defense and offense should stack though.


This is to buff him OUTISDE of TW, I understand he is plenty strong there.
  • The 1st and 3rd buffs are meant to be helpful.
    The 2nd and 4th ones are necessary to make him work decently in outside of his 2 teams now.

    If the 1st buff isn't added, the 2nd one is reduced to Dark Side Mandolorians.