How to Slightly Improve Lord Vader and Massively Improve Wampa!
So I am still on the side that Wampa should be like Hondo Ohnaka that being a Neutral Character, Since he is a creature of Nature and attacks to eat. I wouldn't say that Lions, Tigers, Bears, Wolves, ETC. would be dark or light. However, CG you are content at keeping Wampa a Dark Sider. I will say here is a way to touch up Wampa's kit a bit to make it better over all. Shouldn't break the game but given that Kyber 1-3 players tend to use Wampa's Amazing Omicron less and less, I feel its time for a touch up. Not all abilities I can see needing to be messed with. I can see Wampa being slotted in a Lord Vader team. In Lord Vader's Kit they can add the Wampa name to his lead and first unique, maybe pairing it similar to the DSUFU allies on getting their stats and buffs. Example: Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire , Dark Side Unaligned Force User, and Wampa allies. Giving him the speed and stealth boosts as well as the Protection to Health bonus. What is everyone's thoughts on this Idea. Another Idea to boost Wampa and the Wookie team a bit is to allow his Omi to be active under a Wookie team or give a touch up to the famous Clone Wars Chewy and give him a Unique with stats for all allies and Wookies, and the Omicron will be like UFU Cal Omi that allows Fulcrum to work with a team, yet still require atleast 3 Wookkies for the team. Ill post my version, even though in current game and on SWGOH.gg the current kit is shown. I also added a Imperial Trooper hate to Wampa becasue of the Deleted Scene in Empire Strikes Back!
Womp!
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target has atleast 4 or more Damage Over Time effects, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel, and Imperial Trooper Targets.
Howling Rage!
Wampa gains 25% Offense, Defense, Tenacity, Potency. These are Doubled while Wampa has Protection Up!
Cornered Beast
Wampa has +100% Counter Chance. Wampa has +5% Critical Avoidance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.
While in Grand Arenas: Wampa gains +100% Tenacity.
If there are no other active allies at the start of battle, Or if Lord Vader is in the Leader Slot and all other Allies are either Empire or Dark Side Unlined Force Users, Wampa gains +75% Defense, Max Health, Max Protection, and Offense. Double these stats if Wampa is the only active ally and if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
Again does anyone wanna at least see some of the changes to Wampa to allow him under a Lord Vader team or at least pair him with Wookies giving Clone Wars Chewy a Unique with an Omicron??