"Merailla;c-2182687" wrote:
No its not...for example oponent has SLKR - you want to use that GAS fives chewie thing to counter it, so you want your GAS to be hitting hard and to have low protection. Next match, your opponent does not have SLKR and you want to set your GAS on D and mod him for 130k+ protection... How does that mean mod depth problem?
And I`m not trying to complain here, I have won every single GAC match this season...
I get it, and I'm not trying to say you did, or trying to argue.
This is all part of the game mode design. You are not playing "arena" 3 times over, you are not meant to be able to drill down to that level of detail on each opponent. Everyone is in the same boat, and that's the point.
It's more like a blind bet, you make the call early on that you can beat all opponents with your roster set up this way. Then its locked and you go in and fight the fights. Some of those choices are who you plan to use as a counter and who you will set on D, and there is some wiggle room, but that's the game mode. It's all pre-strategy, then action.
This would be a very different game mode if you could remod each match. Not better or worse, just played very differently.