"darth_dovah;c-2144568" wrote:
I like it overall, but I have one issue. Accuracy Up being his main buff overrides the anti-evading in his lead. It seems pretty redundant. Instead, How about the following:
All enemies have -15% offense and potency. Bounty Hunter allies that have Accuracy Up deal 10% more damage, and dispel Foresight on enemies before they deal damage. Bounty Hunter allies are immune to Blind. .
This way, you can combat the Blind/Foresight mechanisms that cause more of that nasty evading, plus you get a nice damage boost(and a place for Cad Bane?!). Just a thought.
This is a pretty clever idea, but I don't exactly like it. Foresight and blind are a way to slow him down so it opens up theory-crafting against him. Plus the accuracy up is on his basic and thus active in every team, the evasion down is in his lead and only active when he's leading. Plus his old kit has +70% accuracy while the Evasion Down and Accuracy Up combined come to 60%. They are 2 effect that work together to counter on effect.
But the most important thing is that this makes his lead objectively better in most scenario's than The Mandalroan's. And considering mine doesn't have a zeta in his lead, I don't what that. I wanted his lead to be usable in certain situations or certain counter teams, but The Mandalorain's lead to be better in most situation.
Still a nice idea thou. Might keep it around for another kit idea or modify it to better work towards what I want. So sill thanks for the feedback.