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- I invest things IRL but not in pixel game so im f2p and always will be but those that want to spend can its free world kinda.
"Azraelrulez;53769" wrote:
In the harsh world that we live in, it really is not OK not to spend money on something ppl have worked very hard on.
But this is a two-way street. I've spent a significant amount of money on this game, not as much as some but more than others, and far more than a fully-developed PC or console game would cost. I have also spent many hours helping the community: reporting bugs, answering questions, writing guides.
I haven't asked much in return. Communication, regular updates, bug fixes, and enough content so that if I have a couple of hours to spend, I can play and have fun.
Communication has mostly been pretty good. Regular updates? Two in two months, below average for a mobile game with this much revenue. Bug fixes? There are long-standing bugs that have been in there for three months and still aren't fixed. Content? Only one mode that is really any fun and they ruined it. There's really not much of any fun to do in the game any more.
At what point does it become not what I can do for them but what they can do for me?"Azraelrulez;53769" wrote:
Sentiments like these have sprouted the atrocious rates charged for IAP business models where the privileged and dedicated few are charged for the multitude of "free" players.
The IAP business model exists because it exploits the impatience and tendency to gamble of a small number of people in order to make outrageous amounts of money. Not because of any generosity towards "free players". I'd far prefer a monthly subscription, but they don't offer one, not because they are being nice, but because they'd make less money.- I'm sorry if my writing/opinions offended anyone or gave off the wrong intention. I was hoping to reach out to new players, unsure of spending money in the game, and recommend that some smart spending could make your money worth it in the game. The idea of the article is to help show perspective of spending on other games, and challenge you to think "If I would spend $60 here, maybe I'd rather spend it on GoH and get a bundle for a more engaged pve & "pvp" experience.
Of course each has their own opinion, but this was mine, and I was sharing to see who it might help ;)
I do enjoy that fact that this article has sparked conversation about possible revenue changes for the game that benefit the players and developers. Hoping this can lead to something productive!
Thank you!
Stormy
Team Instinct "Stormy;54045" wrote:
I'm sorry if my writing/opinions offended anyone or gave off the wrong intention. I was hoping to reach out to new players, unsure of spending money in the game, and recommend that some smart spending could make your money worth it in the game. The idea of the article is to help show perspective of spending on other games, and challenge you to think "If I would spend $60 here, maybe I'd rather spend it on GoH and get a bundle for a more engaged pve & "pvp" experience.
Of course each has their own opinion, but this was mine, and I was sharing to see who it might help ;)
I do enjoy that fact that this article has sparked conversation about possible revenue changes for the game that benefit the players and developers. Hoping this can lead to something productive!
Thank you!
Stormy
Team Instinct
If people are comfortable investing in pixels well its thier choice nobody can change that lol."Qeltar;54012" wrote:
"Azraelrulez;53769" wrote:
In the harsh world that we live in, it really is not OK not to spend money on something ppl have worked very hard on.
But this is a two-way street. I've spent a significant amount of money on this game, not as much as some but more than others, and far more than a fully-developed PC or console game would cost. I have also spent many hours helping the community: reporting bugs, answering questions, writing guides.
I haven't asked much in return. Communication, regular updates, bug fixes, and enough content so that if I have a couple of hours to spend, I can play and have fun.
Communication has mostly been pretty good. Regular updates? Two in two months, below average for a mobile game with this much revenue. Bug fixes? There are long-standing bugs that have been in there for three months and still aren't fixed. Content? Only one mode that is really any fun and they ruined it. There's really not much of any fun to do in the game any more.
At what point does it become not what I can do for them but what they can do for me?"Azraelrulez;53769" wrote:
Sentiments like these have sprouted the atrocious rates charged for IAP business models where the privileged and dedicated few are charged for the multitude of "free" players.
The IAP business model exists because it exploits the impatience and tendency to gamble of a small number of people in order to make outrageous amounts of money. Not because of any generosity towards "free players". I'd far prefer a monthly subscription, but they don't offer one, not because they are being nice, but because they'd make less money.
Lol, IAP started because the traditional way of making money in games by selling them was wrecked by piracy. It got more polished to the state it is now but that's how it started, as publishers were forced to look for a better way to monetize their games.
And, yes, no generosity or intent is there but that's what it is. High spenders make it possible for us to play for free.
On the making more money part, how many of you guys who like free stuff will say no to that?
And on the first para of your post, I have nowhere implied anything that relates to your contributions to the community, your spending on the game or your expectations from game publishers :confused:! What was all that about? I'm also in the same league as you, spend moderate amounts and try to contribute to the community. Agreed, you have much more to offer but we are very similar. My statement meant exactly what it said. Expectations of free stuff as an entitlement is not right.
BTW, a thought just came to me. Ppl like you and me are the ones really getting beeped by the game devs. F2P guys get thrashed on by the P2W, that being the 2 way street you mentioned. Both are important to game devs. Where are we? Can't compete with the P2W cos as soon as we reach them, they jump far ahead (lvl 70 without any other significant content, just so they can start beating on us). But how about sweetening the deal for us, OK, here's some packs you can buy and don't forget to renew your crystal subs :smile:- I'm a casually and the new update destroy the fun for me.
Second: I spend my money for gaming not for lottery, this game is all for lottery. "Qeltar;54012" wrote:
Lol, IAP started because the traditional way of making money in games by selling them was wrecked by piracy. It got more polished to the state it is now but that's how it started, as publishers were forced to look for a better way to monetize their games.
That part is complete bull, pirated online games? Kinda hard to do...- Fluff article.
- Pricing in this game is terrible. It's been terrible since September. Will it be fixed? Idk. Until it gets better, I wouldn't spend another dime.
- LadyVampire_X10 years agoHero (Retired)The f2p concept is not s pious thing , it is a fact
Playing for free has and should have a natural disadvantage
1) encourage spending
2) time in lieu of money
Time is a commodity, so free to play uses the mechanics of energy or set turns per (min/Hr) to encourage easy fast addictive play upfront (trial period) like a full console game then slowly weens you to the point where the penalty is increased time and less characters to encourage:incentivize you to make large purchases there by creating ownership which then makes your commitment to stay and make purchases more likely
True f2p value money more than time so they grind to compete ,where p2p value time over money and want more and greater content in shorter time periods
This is not judgement but a fact that many research studies have helped define and the reason for so many f2p is this model is very effective in achieving results
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