Forum Discussion

MountainRitos's avatar
8 years ago

Inconsistencies in GW difficulty

Personally I've only just lately started doing my Galactic Wars daily, as I've started to invest a lot of time into the game. During my attempts each day, I can go from teams that are upper 40s, to upper 60s low 70s in an instant. I don't understand why I keep getting 3-4 teams I can easily steamroll with my clone squad, and then I get hit with a freight train of a team. Is this supposed to be happening? It's quite strange to me that I can fight teams that are able to be defeated in about 3 turns, then I get stuck in a 10 minute match with another team.
  • Node 6, 9, 11, 12 are the strongest ones for me generally. I suggest using the first 5 nodes to pre-load turn meters on all the characters you want to use, and then be prepared for the hard nodes. Use the easier nodes to reset any cooldowns, and heal as well. Node 10 can be quite challenging as well, but not as much as 9, 11, 12 from my experience.
  • Galactic war needs to be reviewed, especially general kenobi lead with baze, churrit, and barris zeta. Please remove this combination from galactic war as it is extremely frustrating and broken. The cleanse mechanic that over-writes ability block seems semi-broken.
  • "Destructo;961017" wrote:
    Galactic war needs to be reviewed, especially general kenobi lead with baze, churrit, and barris zeta. Please remove this combination from galactic war as it is extremely frustrating and broken. The cleanse mechanic that over-writes ability block seems semi-broken.


    The power creep is real. Pull out your wallet if you want to compete.