Forum Discussion
8 years ago
Having to focus on one or two characters isn't much of a solution. Especially in a game that revolves around collecting characters...
The idea your not supposed to win is great.... when you win sometimes...
And it being easy with the flavor of the month comp only works until the new over the top character comes out and then your once again getting destroyed by pay to win teams.
What would be nice is a way to see this thing scale so as you loose teams it adjusts your opponents to you capabilities, or if they had a way to lower the difficulty. Either way I'm tired of this single aspect taking an hour to bypass and constant replay attempts to even have a chance at winning.
The idea your not supposed to win is great.... when you win sometimes...
And it being easy with the flavor of the month comp only works until the new over the top character comes out and then your once again getting destroyed by pay to win teams.
What would be nice is a way to see this thing scale so as you loose teams it adjusts your opponents to you capabilities, or if they had a way to lower the difficulty. Either way I'm tired of this single aspect taking an hour to bypass and constant replay attempts to even have a chance at winning.
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