Forum Discussion
5 years ago
"Schwartzring;c-2125578" wrote:"Mephisto_style;c-2125385" wrote:
Many years ago a person I know told me he quit World of Warcraft because it required him to change his lifestyle. Raid scheduling, dailies, etc...
And their timing of events just always boggles me.
A Saturday will have nothing but an Omega battle for me to do when I have the day off.
But a Wednesday when I have work all day & then Dinner & a meeting of the Home Owners Association at 7PM will be the day they launch both an Assault Battle & a Mythic Battle that I'm trying to cram in by midnight & loosing sleep.
The entire set up of tick tick energy for the day but then your capped after 1/2 a day of earning it forcing you to sign on every few hours is a horrible set up from the start.
And the sad thing is, SO much of that tedium could be removed with just a few changes.
1. Grant 4 free "refreshes" of the stores every "day" & stop the stores from refreshing.
So you can see the same # of items but do it on your time.
2. Increase the Energy Cap. Set it build up for a few days.
The formula is Level + 59. Change it to "Level *5 + 100"
That way if we miss a day no biggy you can just play longer later.
Those are just 2 above that could be fixed easily, IMHO, to allow for less logging in or more logging in when you WANT to log in.
I think that would be huge QoL improvement. Not sure how it would work with mobile games tracking log ins, clicks, all that stuff as sort of akin to "tv ratings", but it would be a welcome change in my view.
But another huge QoL improvement would be setting an event to be on a week schedule. Just give us all the assault battles and other non-character release event on a week schedule and cap the number of refresh to the level it would have been when released in a day. That way people could cram in a event marathon session over the weekend or a slow day in between guild events and such.
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