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Slothnado19's avatar
9 years ago

It's time for Tenacity Down to eliminate the minimum resist chance

Not much of an argument needs to made that tenacity down should inflict the opposite effect of tenacity up, that just makes sense and inflicting tenacity down should make negative effects irresistible.
The issue here isn't that the devs disagree, it's that it would be a difficult mechanic to adjust. On a 6 month old Reddit thread CapitalMethod stated the following in regards to the same request, specifically about Dengar:
"the 15% minimum Resist chance is hard-coded and works independently of the Tenacity stat, so changing that would be a significantly larger and more far-reaching change than we were willing to bite off with Dengar, but there's no reason we wouldn't consider changing it in the future if it became important."

Understandable. However, we are 6 months further into the game now and they have added 3 additional characters that can inflict tenacity down: Jawa Scavenger, Krennic, and Tie Fighter Pilot, the latter being an incredibly prevalent character in arena right now. Not that I have Krennic past what we were gifted, but if I shelled out the money to get him I would absolutely expect that tenacity down gets the same love its counterpart does. It's time to take on that difficult task.

15 Replies

  • NTQ03's avatar
    NTQ03
    Seasoned Ace
    9 years ago
    I joined in may) shortly after rancor raid was launched. I have a hard time believing anyone was calling for his fix or even used him before then.
  • "anonidude;935845" wrote:

    Oh and tenacity vs potency equalised so equal amounts result in a 50-50 outcome.


    50% chance for debuffs not to land would make any such characters garbage. You don't have a 50% miss chance do you?
    "anonidude;935989" wrote:
    "Bossk_Hogg;935909" wrote:
    "anonidude;935845" wrote:

    Oh and tenacity vs potency equalised so equal amounts result in a 50-50 outcome.


    50% chance for debuffs not to land would make any such characters garbage. You don't have a 50% miss chance do you?


    Would it....would it really? I think it would be much more equitable. Casting shouldnt always work with pot = ten.

    If you want your debuffs to land more then you would need to invest in potency rather than ramping up crit chance or damage or some other stat. And this would seem to be a more intellectually honest way of going about it. There has to be a trade-off for those types of characters. Currently the tradeoff is minimised because potency is way overpowered in comparison to tenacity.


    You don't need to invest in accuracy mods just to hit do you?
  • "scuba;935754" wrote:
    "sloths19;96386" wrote:
    Not much of an argument needs to made that tenacity down should inflict the opposite effect of tenacity up, that just makes sense and inflicting tenacity down should make negative effects irresistible.
    The issue here isn't that the devs disagree, it's that it would be a difficult mechanic to adjust. On a 6 month old Reddit thread CapitalMethod stated the following in regards to the same request, specifically about Dengar:
    "the 15% minimum Resist chance is hard-coded and works independently of the Tenacity stat, so changing that would be a significantly larger and more far-reaching change than we were willing to bite off with Dengar, but there's no reason we wouldn't consider changing it in the future if it became important."

    Understandable. However, we are 6 months further into the game now and they have added 3 additional characters that can inflict tenacity down: Jawa Scavenger, Krennic, and Tie Fighter Pilot, the latter being an incredibly prevalent character in arena right now. Not that I have Krennic past what we were gifted, but if I shelled out the money to get him I would absolutely expect that tenacity down gets the same love its counterpart does. It's time to take on that difficult task.


    Teebo has been in the game since launch..... Just now getting a fix at what has been 1 year and 3 months since launch?

    Don't hold you breath.


    Where did I miss they are finally fixing Teebs? Is it because of Sith Assassin?
  • "SnakesOnAPlane;936128" wrote:
    "scuba;935754" wrote:
    "sloths19;96386" wrote:
    Not much of an argument needs to made that tenacity down should inflict the opposite effect of tenacity up, that just makes sense and inflicting tenacity down should make negative effects irresistible.
    The issue here isn't that the devs disagree, it's that it would be a difficult mechanic to adjust. On a 6 month old Reddit thread CapitalMethod stated the following in regards to the same request, specifically about Dengar:
    "the 15% minimum Resist chance is hard-coded and works independently of the Tenacity stat, so changing that would be a significantly larger and more far-reaching change than we were willing to bite off with Dengar, but there's no reason we wouldn't consider changing it in the future if it became important."

    Understandable. However, we are 6 months further into the game now and they have added 3 additional characters that can inflict tenacity down: Jawa Scavenger, Krennic, and Tie Fighter Pilot, the latter being an incredibly prevalent character in arena right now. Not that I have Krennic past what we were gifted, but if I shelled out the money to get him I would absolutely expect that tenacity down gets the same love its counterpart does. It's time to take on that difficult task.


    Teebo has been in the game since launch..... Just now getting a fix at what has been 1 year and 3 months since launch?

    Don't hold you breath.


    Where did I miss they are finally fixing Teebs? Is it because of Sith Assassin?


    It's on the list of things that are supposed to be in the QoL update.
  • "SnakesOnAPlane;936128" wrote:
    "scuba;935754" wrote:
    "sloths19;96386" wrote:
    Not much of an argument needs to made that tenacity down should inflict the opposite effect of tenacity up, that just makes sense and inflicting tenacity down should make negative effects irresistible.
    The issue here isn't that the devs disagree, it's that it would be a difficult mechanic to adjust. On a 6 month old Reddit thread CapitalMethod stated the following in regards to the same request, specifically about Dengar:
    "the 15% minimum Resist chance is hard-coded and works independently of the Tenacity stat, so changing that would be a significantly larger and more far-reaching change than we were willing to bite off with Dengar, but there's no reason we wouldn't consider changing it in the future if it became important."

    Understandable. However, we are 6 months further into the game now and they have added 3 additional characters that can inflict tenacity down: Jawa Scavenger, Krennic, and Tie Fighter Pilot, the latter being an incredibly prevalent character in arena right now. Not that I have Krennic past what we were gifted, but if I shelled out the money to get him I would absolutely expect that tenacity down gets the same love its counterpart does. It's time to take on that difficult task.


    Teebo has been in the game since launch..... Just now getting a fix at what has been 1 year and 3 months since launch?

    Don't hold you breath.


    Where did I miss they are finally fixing Teebs? Is it because of Sith Assassin?


    Lol.. @SnakesOnAPlane how could you miss what they consider the biggest Qol update?

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