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139 Replies
- Carth_Onassi19738 years agoSeasoned Ace@ImYourHuckleberry im in the same boat. They're both unlocked but super low gear (I think churrit is lvl 1, 0 gear haha!)
But yes, I dont "need" them to compete. If anything, switching gears, nihilus is the one who can prevent me falling off the cliff.
Finished 4th yesterday; im at 40-ish right now. The climb is getting tiresome.
Having said that, a Chaze would be awfully sweet to have and might prevent the tumble. Lots O' chaze, nihilus,GK rex and zaul teams in my top 15. "Zooey;c-1058346" wrote:
A viscious circle where everyone moves to Chaze to gain the same advantages is the result. Until there is a reliable team that can hold versus Chaze on defense - a real counter - the chazificaion of arena will only continue.
Sith teams hold better at top tier in my experience. Rex+Chaze teams drop like any other teams into the top20-30 so on, on a Dec 2015 arena shard."Carth_Onassi1973;c-1058371" wrote:
@ImYourHuckleberry im in the same boat. They're both unlocked but super low gear (I think churrit is lvl 1, 0 gear haha!)
But yes, I dont "need" them to compete. If anything, switching gears, nihilus is the one who can prevent me falling off the cliff.
Finished 4th yesterday; im at 40-ish right now. The climb is getting tiresome.
Having said that, a Chaze would be awfully sweet to have and might prevent the tumble. Lots O' chaze, nihilus,GK rex and zaul teams in my top 15.
There are some Zader teams I ran that never dropped below a refresh in arena to regain 1st on a rex/chaze/gk/nihilus heavy shard. I also believe R2 will open even more combinations that'll be just as good against those rex(L) teams. Just the community needs time to figure it out."JacenRoe;c-1058369" wrote:
What about mythical evidence. I heard a legend once about a character who's damage was amplified by the buffs of his opponents.
That was a terrible video, but made a point. Here is another personal full battle video vs. Rex +Chaze+ maxed out R2D2. No ZMaul, no Chaze required. You'll see I'm totally fooked at the start of the fight, but played the odds.
https://youtu.be/mZc2x1jpf7M
Edit: re-upload the video as it was only partial. Hopefully it will be up in a few minutes.- Carth_Onassi19738 years agoSeasoned Ace
"ImYourHuckleberry;c-1058387" wrote:
"Carth_Onassi1973;c-1058371" wrote:
@ImYourHuckleberry im in the same boat. They're both unlocked but super low gear (I think churrit is lvl 1, 0 gear haha!)
But yes, I dont "need" them to compete. If anything, switching gears, nihilus is the one who can prevent me falling off the cliff.
Finished 4th yesterday; im at 40-ish right now. The climb is getting tiresome.
Having said that, a Chaze would be awfully sweet to have and might prevent the tumble. Lots O' chaze, nihilus,GK rex and zaul teams in my top 15.
There are some Zader teams I ran that never dropped below a refresh in arena to regain 1st on a rex/chaze/gk/nihilus heavy shard. I also believe R2 will open even more combinations that'll be just as good against those rex(L) teams. Just the community needs time to figure it out.
Agreed. Zader is really good against them (chaze), plus boba. R2 looks like a lot of fun especially in your vid. Can't wait to try him out when he's ready. - Baze and Chirrut are still pretty tough and I think if I didn't have a strong Nihilus in my squad I would probably still avoid those teams. It makes me wonder if Nihilus was only released as a Chaze counter, and that would be classic power-creep, wouldn't it? To have a nearly invincible pair of characters and release a cheezy instakill character to beat them.
And what comes next? What god-like abilities will forthcoming characters have to make Chaze and Nihilus irrelevant?
I didn't want to jump on the Chaze bandwagon but I've maxed them both now. It looks like they will be a viable option and the backbone of many squads for some time to come, so you are probably forced to get them. Maybe a nerf is justified for these guys, but there are also other characters like zSavage, zKylo, zBarriss (and zBarriss with GK) who just can't be killed at all if you don't have the right abilities and firepower, so they all limit which characters you can use to fight against them.
Not sure all these tanky characters who heal when they're hit are really healthy for the game. I wonder if CG is thinking ahead when they design these ability sets. "JohnnySteelAlpha;c-1058325" wrote:
I'm impressed with how quick the threads have shifted from nerf zDM to nerf Chaze.
Agreed, it truly is impressive.
A comment i made literally months ago in one of the many, many existing threads on this topic (seriously, search bar is your friend people).
"fascizio;c-862065" wrote:
"Tuftedpaper85;861839" wrote:
How is it a lie? Even if there's more than 10 toons that counter them (and I contend that being able to beat them is not the same as countering them), thats still a small minority of characters in the game. They're almost impossible to beat if you aren't using zetas or characters outside that list. Prove me wrong.
Here's clones beating Chaze
https://www.youtube.com/watch?v=hDq5AzfdIvI
Page 15 has three different videos of other team comps beating chaze.
That's 4 team comps utilizing 16 different characters, none of which were repping B2 or STHan who also work.
So what arbitrary restriction are you going to come up with now to try to discredit all this, I wonder...
Edit:
Here's Empire Hybrid
https://www.youtube.com/watch?v=7fqUyWcQny8
That adds TFP, who is also very effective and wasn't in the other vids. That makes 19 now. What random threshold do I need to cross for this not to be considered too small a number?
The link to the aforementioned pg 15 https://forums.galaxy-of-heroes.starwars.ea.com/discussion/86020/so-chaze-is-just-going-to-be-ignored/p15
If you are still having difficulties with this pairing (they lose plenty on defense believe me) then you've either built a team that shouldn't be fighting them (in which case you should probably build another team if they're "everywhere" on your shard) or you're out-modded. People that make comments about being "stuck at 200" because of team comps are really missing the reality of the situation. If you are that low it's because of your mods.- scuba758 years agoLegend
"Nikoms565;c-1058289" wrote:
"Carth_Onassi1973;c-1058223" wrote:
Respectfully disagree on the Chaze nerf/balance.
By themselves, they're cannon fodder. They need to be together to have the synergy to make them great. Sorta like wiggs. And droids. And zaul.
Okay, first, let me say two things:
1) As a general rule, I am opposed to nerfs of any kind. I think they unfairly punish paying customers - and those that "paid" with time and gear.
2) I have no dog in this fight. I can beat Chaze teams and finish #1 arena if I am available around my payout time (that's a different discussion)
Those two things said, I DO think Chaze need to be "balanced". Anyone suggesting that they are not OP to some degree either hasn't played against/with 7* versions at max gear or is simply trying to defend their team. When paired together they do almost everything that they do better than any other character that does them. A tank with an AoE debuff that also calls a strong attacker to assist. An attacker that not only hits like a truck but cleanses and heals - and calls the tank to assist. Both of their basics also have abilities attached to them. Oh, and they both counter most of the time - with those basics.
Now, the above would be a sufficient reason to take a close look at them for rebalancing - but the things that makes it almost a no-brainer are:
1) They can function on virtually any team (unlike Droids or Zaul or even Wiggs - who generally need Wedge in the lead to maximize their effectiveness).
2) They have no direct counter.
3) They are labelled as Rebels - already one of the strongest factions in the game.
They tried to make a direct counter. They just forgot to give Deathtrooper some good stats to go with his kit. - Alright, time for some cold hard truth to hit the people that are still whining about Chaze being OP. The simple fact of the matter is this. They aren't. The cleanse happens and then what? You just reapply the same Shock and ability block that was in them before and whoa, they can't do anything and have low damage. Shocker. Oh, what's this, they can't counter toons with stealth like Zaul teams and Nihilus and Boba Fett can one shot them. It's almost like the devs knew that they needed a viable option to deal with this combo so they reworked Boba to kill two birds with one stone. Oh and what about that bug that nobody talks about that does the same thing Boba does but also gains stealth so he can't be countered. Chaze has so many counters that without a team of cleansers to get rid of debuffs on Chirrut, there isn't anything OP about them. They don't deal OP free damage like Wiggs, FOTP, and Rey used to do, they are highly temperamental and are ruined by a simple ability block, and their utility is just average in everything. The cleanse on Chirrut is the most lethal part of that combo and even then it just set up Boba for the instakill through Baze's Taunt.
"scuba;c-1058556" wrote:
"Nikoms565;c-1058289" wrote:
"Carth_Onassi1973;c-1058223" wrote:
Respectfully disagree on the Chaze nerf/balance.
By themselves, they're cannon fodder. They need to be together to have the synergy to make them great. Sorta like wiggs. And droids. And zaul.
Okay, first, let me say two things:
1) As a general rule, I am opposed to nerfs of any kind. I think they unfairly punish paying customers - and those that "paid" with time and gear.
2) I have no dog in this fight. I can beat Chaze teams and finish #1 arena if I am available around my payout time (that's a different discussion)
Those two things said, I DO think Chaze need to be "balanced". Anyone suggesting that they are not OP to some degree either hasn't played against/with 7* versions at max gear or is simply trying to defend their team. When paired together they do almost everything that they do better than any other character that does them. A tank with an AoE debuff that also calls a strong attacker to assist. An attacker that not only hits like a truck but cleanses and heals - and calls the tank to assist. Both of their basics also have abilities attached to them. Oh, and they both counter most of the time - with those basics.
Now, the above would be a sufficient reason to take a close look at them for rebalancing - but the things that makes it almost a no-brainer are:
1) They can function on virtually any team (unlike Droids or Zaul or even Wiggs - who generally need Wedge in the lead to maximize their effectiveness).
2) They have no direct counter.
3) They are labelled as Rebels - already one of the strongest factions in the game.
They tried to make a direct counter. They just forgot to give Deathtrooper some good stats to go with his kit.
Which is why I have been farming and gearing Deathtrooper. ;)
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