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- NotRealUltraSeasoned NewcomerThat’s one of the coolest theory crafted counters
- Its seems very buggy.
A guild mate from me pointed that out:
Jawa scavengers ability says: whenever a jawa ally takes damage a 50% chance of applying a detonator.
How than does it come that one geo multi assist attacks are applied way too much detonators?
Check the video and amount of detonators carefully.
Hope this gets fixed quick. "JDK82;c-1916997" wrote:
Its seems very buggy.
https://i.kym-cdn.com/photos/images/original/001/258/017/8e9.gif- Seems very RNG dependent and relies on jawa scavenger not dieing.
- My gear 11 Jawas are not useless! Now I really can't wait to take them to G12.
- Ahnald's video is up. One of the key points is how the Detonators applied are building far too fast then what they should. 1 attack turns into 8-10 detonators on all characters. Seems like a MASSIVE bug to me.
"nabokovfan;c-1917061" wrote:
Ahnald's video is up. One of the key points is how the Detonators applied are building far too fast then what they should. 1 attack turns into 8-10 detonators on all characters. Seems like a MASSIVE bug to me.
Yes. It appears that during the swarm attack, the algorithm is applying a detonator to *all* Geos each time damage is registered rather than to just the one assisting - so 50% chance of 6 detonators on each character per swarm rather than just 1.- I can't abide those Jawas. Disgusting creatures.
- You're still going to lose hp/prot and probably a character resulting in +/- 53 banners. Extremely unlikely jawas will pull 55+ banners making it a legit defense.
- Oh man I'm so hopeful for the imminent JAWA meta!!
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