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- NotRealUltra6 years agoLegendThat’s one of the coolest theory crafted counters
- Pretty solid accidental find.
- Its seems very buggy.
A guild mate from me pointed that out:
Jawa scavengers ability says: whenever a jawa ally takes damage a 50% chance of applying a detonator.
How than does it come that one geo multi assist attacks are applied way too much detonators?
Check the video and amount of detonators carefully.
Hope this gets fixed quick. "JDK82;c-1916997" wrote:
Its seems very buggy.
https://i.kym-cdn.com/photos/images/original/001/258/017/8e9.gif- Seems very RNG dependent and relies on jawa scavenger not dieing.
"JDK82;c-1916997" wrote:
Its seems very buggy.
A guild mate from me pointed that out:
Jawa scavengers ability says: whenever a jawa ally takes damage a 50% chance of applying a detonator.
How than does it come that one geo multi assist attacks are applied way too much detonators?
Check the video and amount of detonators carefully.
Hope this gets fixed quick.
Could it be that the Geos are hitting more than they should? My jawas vs other teams are not doing this.- My gear 11 Jawas are not useless! Now I really can't wait to take them to G12.
- Ahnald's video is up. One of the key points is how the Detonators applied are building far too fast then what they should. 1 attack turns into 8-10 detonators on all characters. Seems like a MASSIVE bug to me.
- DaPowerfulJedi6 years agoSeasoned AceNerf Jawas!
- MasterSki346 years agoSeasoned Ace
"nabokovfan;c-1917061" wrote:
Ahnald's video is up. One of the key points is how the Detonators applied are building far too fast then what they should. 1 attack turns into 8-10 detonators on all characters. Seems like a MASSIVE bug to me.
Yes. It appears that during the swarm attack, the algorithm is applying a detonator to *all* Geos each time damage is registered rather than to just the one assisting - so 50% chance of 6 detonators on each character per swarm rather than just 1.
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