7 years ago
Jedi Ideas Vol.2
Some ideas about new Jedi characters in the game
Btw this was my first post here it's about a jedi rework although it's not 100% relevant still (GM Yoda has been awesomely reworked already) -> https://forums.galaxy-of-heroes.starwars.ea.com/discussion/161431/jedi-rework-ideas#latest
Check it out if you feel like it. Now on with this post
Shaak Ti - Jedi Support
Cunning Offensive (basic): Deal damage to target enemy inflicting offense down & buff immunity for 2 turns
Force Elevation (special 1): Give 100% turn meter to target ally and deal damage to target enemy inflicting ability block (1 turn) and tenacity down (3 turn) - 3 turn cd
Serenity (special 2): Dispel all debuffs from all Jedi allies. All other Jedi allies gain tenacity up (1 turn) and Shaak Ti gains foresight (2 turns) . Heal all allies for 30% of Shaak Ti's max health. Clone allies recover 30% of their max protection - 4 turn cd
Group Mentality (leader): Jedi allies have +35% health steal. Clone allies have +35% defense penetration
Right Course (unique): Shaak Ti has +30% tenacity and will revive only the first time she is defeated with 50% of her max health. This revive cant be prevented
Quinlan Vos - Jedi Attacker
Assured Strike (basic): Deal damage to target inflicting tenacity down (2 turns) . Quinlan gains retribution (1 turn) . This attack cant be evaded
Psychometric Tracking (special 1): Dispel stealth and remove 50% evasion (2 turns) from all enemies. Target enemy loses 25% turn meter while Quinlan and target ally gain 50% turn meter. These effects are irresistable - 3 turn cd
Force Cloak (special 2): Quinlan dispels all buffs and debuffs from himself & then gains stealth for 2 turns. When this stealth expires he gains protection up equal to 25% of his max health for 1 turn - 3 turn cd
Rule Bender (unique 1): Quinlan Vos ignores taunts. He also cant counter when stealthed and when not stealthed he has +50% critical avoidance +35% healthsteal
Shadow Path (unique 2): Quinlan Vos deals 35% more damage to Sith enemies and gains 25% turn meter every time a Sith enemy uses a special ability. If Asajj Ventress is an active ally Quinlan has +25% offense +25% critical damage and she gains +25% critical chance +25% defense & recovers 5% of her max protection every time she critically hits. Every time she falls below 50% of her max health Quinlan gains taunt for 1 turn (his stealth will get dispelled)
Survivor (unique 3): Quinlan has -80% max protection but also +50% max health +30 speed +25% evasion (+25% when stealthed) . If Quinlan is not already stealthed he will gain stealth for 1 turn every time he is critically hit or falls below 50% max health. When there are no active allies Quinlan has +40% offense +40% defense. If Aayla Secura is an active ally they both have +35% defense penetration and 50% chance to assist each other’s attacks
Tera Sinube - Jedi Support
Experienced Bladework (basic): Deal damage to target enemy and grant potency up (2 turns) to a random Jedi ally that doesnt have it. This attack cant be evaded
Elder's Trick (special): Inflict ability block (1 turn) on target enemy & daze, buff immunity, speed & tenacity down on all enemies for 2 turns - 3 turn cd
Slow Down & Observe (unique 1): Tera cant gain bonus speed in any form (even mods) but has +80% potency +30% tenacity & gains foresight (1 turn) at the start of his turns
Criminal World Investigator (unique 2): Tera has +25% accuracy and while he is active all Bounty Hunter and Scoundrel enemies have -25% evasion & -35% critical chance. Tera dispels stealth from a random enemy at the start of his turn. If no enemy is stealthed then dispel taunt from a random enemy. If no enemy has taunt or stealth then remove 50% turn meter from the enemy with the most turn meter
Jedi Knight Luke - Jedi Attacker
Flurry Strike (basic): Deal damage to target enemy inflicting ability block (1 turn) & offense down (2 turns) and gain 25% turn meter for every debuff on that enemy. This attack deals bonus damage equal to 10% of target's max health
Confrontation Of Destiny (special 1): Luke gains offense up and retribution (3 turns) then deals dmg to target enemy 5 times. This attack has +50% critical damage and ignores protection. It cant be countered or evaded & Luke dispels all buffs from target if he scores more than 2 critical hits. If he defeats the enemy he gains 100% turn meter – 5 turn cd
Insight Of Truth (special 2): Luke dispels all debuffs from himself & gains an extra turn. After the end of that turn all allies gain 35% turn meter and tenacity up until the start of Luke’s next turn. These effects are irresistable – 4 turn cd
Pass On What You Have Learnt (leader): All light side allies have +30% max health +30% critical avoidance +25% speed. Jedi allies also have +25% potency & every time a Rebel ally critically hits they dispel 1 debuff from a random Rebel ally (except Luke)
Hope Of The Alliance (unique 1): Luke gains 10% defense penetration for each Rebel ally and 15% max protection for each Jedi ally. Every time a Rebel ally assists or a Jedi ally grants a buff to another ally Luke recovers 5% max health and protection
Optimistic Stance (unique 2): Luke has +75% tenacity +25% accuracy and grants 20% turn meter to all other allies every time he resists a debuff
Old Luke - Jedi Support
Lessons Of Failure (basic): Luke gives all light side allies these bonus effects for 1 turn according to what happened since his last turn
+5% defense for every time a light side ally was hit
+5% accuracy for every time an enemy evaded a light side ally
+5% potency for every time an enemy resisted a negative status effect from a light side ally
+5% tenacity for every time an enemy inflicted a negative status effect on a light side ally
+5% critical immunity for every time an enemy critically hit a light side ally
+5% max protection recovery for every time a light side ally critically hit an enemy
+10% health steal for every light side ally under 35% max health
Also, all dark side allies gain 5% offense (stacking max 25%) . These bonuses affect allies according to their own stats not Luke's. Finally, all allies gain 15% evasion for 1 turn
Master's Burden (special 1): Luke resets the cooldowns of every ability for target ally to 0. This ability’s cooldown is increased by 1 for every target ally’s ability that had a current cooldown of 4 or more – 2 turn cd
Force Projection (special 2): Luke projects himself to the enemies for 3 turns. During these turns all allies are invincible to any kind of damage or effect from enemies and Luke remains suppressed. After this Luke will be defeated and cant be revived. This ability’s cooldown is set on max unless an ally is defeated (permanently) or an ally is below 25% max health at the start of Luke’s turn - 1 turn cd
Jedi Legacy (unique 1): Luke has +50% evasion and every time a Jedi ally uses a passive ability they grant foresight to a random Jedi ally that doesnt have it (including themselves) . Every time a Jedi ally defeats a Sith enemy they reduce all their cooldowns by 1
Symbol Of The Rebellion (unique 2): Luke has +50% critical avoidance and all Rebel allies have +50% offense when they assist. Every time a Resistance ally defeats a First Order enemy they gain 50% turn meter and grant 25% turn meter to all other Resistance allies
~ ~ ~
So these are the ones I worked on of course there is room for more Jedi like Ki Adi Mundi, Adi Gallia, Evan Piell, Jocasta Nu etc . Any thoughts?
Btw this was my first post here it's about a jedi rework although it's not 100% relevant still (GM Yoda has been awesomely reworked already) -> https://forums.galaxy-of-heroes.starwars.ea.com/discussion/161431/jedi-rework-ideas#latest
Check it out if you feel like it. Now on with this post
Shaak Ti - Jedi Support
Cunning Offensive (basic): Deal damage to target enemy inflicting offense down & buff immunity for 2 turns
Force Elevation (special 1): Give 100% turn meter to target ally and deal damage to target enemy inflicting ability block (1 turn) and tenacity down (3 turn) - 3 turn cd
Serenity (special 2): Dispel all debuffs from all Jedi allies. All other Jedi allies gain tenacity up (1 turn) and Shaak Ti gains foresight (2 turns) . Heal all allies for 30% of Shaak Ti's max health. Clone allies recover 30% of their max protection - 4 turn cd
Group Mentality (leader): Jedi allies have +35% health steal. Clone allies have +35% defense penetration
Right Course (unique): Shaak Ti has +30% tenacity and will revive only the first time she is defeated with 50% of her max health. This revive cant be prevented
Quinlan Vos - Jedi Attacker
Assured Strike (basic): Deal damage to target inflicting tenacity down (2 turns) . Quinlan gains retribution (1 turn) . This attack cant be evaded
Psychometric Tracking (special 1): Dispel stealth and remove 50% evasion (2 turns) from all enemies. Target enemy loses 25% turn meter while Quinlan and target ally gain 50% turn meter. These effects are irresistable - 3 turn cd
Force Cloak (special 2): Quinlan dispels all buffs and debuffs from himself & then gains stealth for 2 turns. When this stealth expires he gains protection up equal to 25% of his max health for 1 turn - 3 turn cd
Rule Bender (unique 1): Quinlan Vos ignores taunts. He also cant counter when stealthed and when not stealthed he has +50% critical avoidance +35% healthsteal
Shadow Path (unique 2): Quinlan Vos deals 35% more damage to Sith enemies and gains 25% turn meter every time a Sith enemy uses a special ability. If Asajj Ventress is an active ally Quinlan has +25% offense +25% critical damage and she gains +25% critical chance +25% defense & recovers 5% of her max protection every time she critically hits. Every time she falls below 50% of her max health Quinlan gains taunt for 1 turn (his stealth will get dispelled)
Survivor (unique 3): Quinlan has -80% max protection but also +50% max health +30 speed +25% evasion (+25% when stealthed) . If Quinlan is not already stealthed he will gain stealth for 1 turn every time he is critically hit or falls below 50% max health. When there are no active allies Quinlan has +40% offense +40% defense. If Aayla Secura is an active ally they both have +35% defense penetration and 50% chance to assist each other’s attacks
Tera Sinube - Jedi Support
Experienced Bladework (basic): Deal damage to target enemy and grant potency up (2 turns) to a random Jedi ally that doesnt have it. This attack cant be evaded
Elder's Trick (special): Inflict ability block (1 turn) on target enemy & daze, buff immunity, speed & tenacity down on all enemies for 2 turns - 3 turn cd
Slow Down & Observe (unique 1): Tera cant gain bonus speed in any form (even mods) but has +80% potency +30% tenacity & gains foresight (1 turn) at the start of his turns
Criminal World Investigator (unique 2): Tera has +25% accuracy and while he is active all Bounty Hunter and Scoundrel enemies have -25% evasion & -35% critical chance. Tera dispels stealth from a random enemy at the start of his turn. If no enemy is stealthed then dispel taunt from a random enemy. If no enemy has taunt or stealth then remove 50% turn meter from the enemy with the most turn meter
Jedi Knight Luke - Jedi Attacker
Flurry Strike (basic): Deal damage to target enemy inflicting ability block (1 turn) & offense down (2 turns) and gain 25% turn meter for every debuff on that enemy. This attack deals bonus damage equal to 10% of target's max health
Confrontation Of Destiny (special 1): Luke gains offense up and retribution (3 turns) then deals dmg to target enemy 5 times. This attack has +50% critical damage and ignores protection. It cant be countered or evaded & Luke dispels all buffs from target if he scores more than 2 critical hits. If he defeats the enemy he gains 100% turn meter – 5 turn cd
Insight Of Truth (special 2): Luke dispels all debuffs from himself & gains an extra turn. After the end of that turn all allies gain 35% turn meter and tenacity up until the start of Luke’s next turn. These effects are irresistable – 4 turn cd
Pass On What You Have Learnt (leader): All light side allies have +30% max health +30% critical avoidance +25% speed. Jedi allies also have +25% potency & every time a Rebel ally critically hits they dispel 1 debuff from a random Rebel ally (except Luke)
Hope Of The Alliance (unique 1): Luke gains 10% defense penetration for each Rebel ally and 15% max protection for each Jedi ally. Every time a Rebel ally assists or a Jedi ally grants a buff to another ally Luke recovers 5% max health and protection
Optimistic Stance (unique 2): Luke has +75% tenacity +25% accuracy and grants 20% turn meter to all other allies every time he resists a debuff
Old Luke - Jedi Support
Lessons Of Failure (basic): Luke gives all light side allies these bonus effects for 1 turn according to what happened since his last turn
+5% defense for every time a light side ally was hit
+5% accuracy for every time an enemy evaded a light side ally
+5% potency for every time an enemy resisted a negative status effect from a light side ally
+5% tenacity for every time an enemy inflicted a negative status effect on a light side ally
+5% critical immunity for every time an enemy critically hit a light side ally
+5% max protection recovery for every time a light side ally critically hit an enemy
+10% health steal for every light side ally under 35% max health
Also, all dark side allies gain 5% offense (stacking max 25%) . These bonuses affect allies according to their own stats not Luke's. Finally, all allies gain 15% evasion for 1 turn
Master's Burden (special 1): Luke resets the cooldowns of every ability for target ally to 0. This ability’s cooldown is increased by 1 for every target ally’s ability that had a current cooldown of 4 or more – 2 turn cd
Force Projection (special 2): Luke projects himself to the enemies for 3 turns. During these turns all allies are invincible to any kind of damage or effect from enemies and Luke remains suppressed. After this Luke will be defeated and cant be revived. This ability’s cooldown is set on max unless an ally is defeated (permanently) or an ally is below 25% max health at the start of Luke’s turn - 1 turn cd
Jedi Legacy (unique 1): Luke has +50% evasion and every time a Jedi ally uses a passive ability they grant foresight to a random Jedi ally that doesnt have it (including themselves) . Every time a Jedi ally defeats a Sith enemy they reduce all their cooldowns by 1
Symbol Of The Rebellion (unique 2): Luke has +50% critical avoidance and all Rebel allies have +50% offense when they assist. Every time a Resistance ally defeats a First Order enemy they gain 50% turn meter and grant 25% turn meter to all other Resistance allies
~ ~ ~
So these are the ones I worked on of course there is room for more Jedi like Ki Adi Mundi, Adi Gallia, Evan Piell, Jocasta Nu etc . Any thoughts?