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CommanderJaR's avatar
CommanderJaR
Rising Traveler
6 days ago

Kit Concept - Ravager

Info before Kit Reveal
This is unlike anything the game has had before. This is a ALL-In-One Capital Ship that summons its starting 3 ships and allows for no ships to be put into the reinforcement positions. It is also a Capital Ship that has dual Pilots. 

The summoned ships each have their own “stack,” Similar to how Dark Trooper’s Stacks work, the Attack Scout “Sting,” Phantom, and Protection and Health. Placing Nihilus’ first Crew ability first was to show that the ability initially takes place before anything else. The summoned ships would fill the starting initial ships on the selection screen. Then block off the additional reinforcement options. Visuals for all ships would show extensive damage, even limping visuals with movements

I do not have a proper plan to suggest how to unlock Ravager. The only thing I can think of is having this Capital ship be a 330 unlock, and we would have to use Executor, Profundity, and Leviathan to each respectively earn 110 shards for Ravager. 

Hope you enjoy reading this kit!

Insight on Ravager;

Is a Centurion-Class Battlecruiser that was used during the Mandalorian Wars. Its final battle was at Malachor V, which saw the almost entire destruction of the ship. After the battle Darth Nihilus boarded the remains of the vessel and using his own force power held it together to travel and do battle with. Using this vessel Nihilus traveled to Katarr, Nihilus drained all of the life on the planet except for Visas Marr. It is theorized that Visas was the final strand of humanity that was left within Nihilus and that is why she was left alive, but never confirmed.

 

 

Ravager

Tags: Dark Side, Capital Ship, Sith

“Decaying Hull of a Centurion-Class ship held together purely by the voracious hunger of Darth Nihilus’ Force power”

Crew (Darth Nihilus) 1: Rise:

(Finale Text:) At the start of battle Nihilus summons the following allied Sith: S-13 Sting, X-70B Phantom, and Sith Meditation Sphere. Each time a summoned character loses a Stack of either Attack Scout or Phantom all allied ships gain +10% Turn Meter, excluding the Capital Ship. When all stacks of Attack Scout or Phantom expire, that ally is defeated Immediately. 

S-13 “Sting” (Dark Side, Sith, Attacker:) - 15(max) Stacks of Attack Scout: For each active Stack of Attack Scout S-13 gains +2 Speed, +5% Offense, and +7% Critical Avoidance.

X-70B Phantom (Dark Side, Sith, Support:) - 5(max) Stacks of Phantom: For each missing stack of Phantom, X-70B Phantom gains +25% Defense and +25% Tenacity. 

Sith Meditation Sphere (Dark Side, Sith, Tank:) -  For each Active Stack of Attack Scout and Phantom the Sith Meditation Sphere gains +10% Max Health, and +5% Max Protection. Sith Meditation Sphere will not escape from battle if it is the last active Ship Fighter. 

Basic: Inflict Dread
(Final Text:) Deal Physical damage to target enemy, this attack has +10% Damage for each enemy and ally that has been defeated (stacking,) and then call 1 ally at random to assist dealing 25% More damage. If the assisting ally lands a Critical Hit, they gain Tenacity Up, which cannot be dispelled, until the next time Ravager uses this ability. 

Special 3 (Ultimate): Unrestrained Firepower
(7-turn Cooldown, Final Text:) Deal Physical damage to all allied ships, then Deal Physical damage to all enemy ships 3 times. This ability gains +50% Damage for each subsequent use. Each time this ability is used, permanently reduce the enemy Capital Ships speed by 10%, the first time this ability is used Stun the enemy Capital Ship for 1 turn. Increase the Cooldowns of all enemy Capital ships and fighters by 1. If any ship is defeated by this ability, reduce this ability's Cooldown by 3. 

Unique 1: S-13 “Sting”: 

Basic: Spear Shot
(Final Text:) Deal Physical Damage to target enemy. For each stack of Attack Scout that is active, this attack gains +4% Damage. When attacking a Light Side Enemy this attack instead gains +6% Damage per stack of Attack Scout.  

Special 1: Veteran Experience
(3 Turn-Cooldown, Final Text:) Deal Physical Damage to target enemy 3 times. For each Critical Hit this ability lands, all Summoned allies gain +2% Offense Stacking for the remainder of Battle. 

Unique 1: The Light Shall Tremble
(Final Text:) Each time any ally uses a Special Ability, including the Capital Ship, remove 1% of Progress for Critical Intel and Admiral, We Have the Plans. Each time S-13 “Sting” loses a stack of Attack Scout, increase the damage for Veteran Experience by +3%, Stacking, until the end of battle.

Unique 2: X-70B Phantom:

Basic: Laser Pelt
(Final Text:) Deal Physical Damage to target enemy. If the targeted enemy has Foresight, instead, this attack gains +50% Offense and then Deal True damage. If this attack lands a Critical Hit, dispel Target Lock from one ally at Random.

Special 1: Adegan Cloak
(4-Turn Cooldown, Final Text:) Select Target ally gains Stealth for 2 turns, this buff cannot be dispelled or prevented. Call Selected Target ally to assist dealing +20% Damage. If Target ally cannot assist, both Target ally and Phantom cleanse all of their Debuffs. 

Unique 1: System Interference
(Final Text:) When an ally is cleansed of Target Lock, they gain Chaff for 1 turn. If the ally cannot gain Chaff, instead that ally gains +25 Speed until the end of their next Turn. 

Unique 3: Sith Meditation Sphere:

Basic: Pursue
(Final Text:) Call 1 ally at random to assist, this ability can call Ravager to assist. Assisting ally and Sith Meditation Sphere Recover 5% Max Health and Max Protection. If the assisting ally is Ravager, Sith Meditation Sphere recovers 10% Max Health and Max Protection. If the assisting allies attack deals no Damage, Sith Meditation Sphere gains a bonus turn. 

Special 1: Sith Coordination
(4-Turn Cooldown, Final text:) Target enemy gains the neutral buff Locked In for 2 turns, Sith Meditation Sphere gains the neutral buff Locked On for 2 turns. While Sith Meditation Sphere has Locked On it has +35% Defense and +100% Tenacity.

Locked In: Allies can ignore Taunt and Marked effects to target enemies with Locked In. 

Locked On: Enemies can and will Ignore Taunt and Marked effects to target Sith Meditation Sphere.

Unique 1: Darkness Consumes Everything
(Final Text:) If the enemy Capital Ship is Dark Side, Sith Meditation Sphere can ignore Taunt. Each time an enemy attempts to inflict a Debuff, there is a 10% Chance, for each debuff possible, that all allies will gain Tenacity Up until the end of their next Turn. While any ally has Tenacity Up they gain +8 Speed and +25% Offense.

Crew (Darth Nihilus) 2:
Special Ability 1: Quelch Thy Hunger
(3 Turn-Cooldown, Unlocks at Darth Nihilus Relic 5, Final Text:) Inflict Speed down on all enemy Fighters for 1 Turn, Speed Down inflicted by this ability cannot be resisted or cleansed. Increase the Cooldown of the enemy Capital Ships abilities by 1 and reduce its Speed by 3 (Stacking, Max -21 Speed.) Then all allied Ship Fighters take Physical Damage equal to 20% of their Max Health. This damage cannot defeat an allied Ship. 

Crew (Visas Marr) 1: Saved by Fear:
(Finale Text:) At the start of battle if the enemy Capital Ship is Dark Side, Summoned S-13 Sting gains +20% Critical Damage, and +25% Critical Chance. Summoned X-70B Phantom gains +20% Evasion. Summoned Sith Meditation Sphere gains +15 Speed.

At the start of battle if the enemy Capital Ship is Light side, Summoned S-13 Sting gains an additional +1 Speed for each active stack of Attack Scout. Summoned X-70B Phantom gains an additional +10% Defense for each missing stack of Phantom. Summoned Sith Meditation Sphere gains +5% Critical Avoidance for each active Stack of Attack Scout and Phantom.

The first time that either S-13 Sting or X-70B Phantom lose all of their stacks, allied Ravager resets the Cooldown of Unrestrained Firepower and then takes a Bonus Turn. During this bonus turn Unrestrained Firepower has +100% Offense. All allies gain Foresight until the end of Ravager’s Bonus Turn. This effect can only trigger once per battle. 

  • interesting, but we're missing the explanation on how they may lose their stacks.

    But what we're missing, is how to try it out !

    • CommanderJaR's avatar
      CommanderJaR
      Rising Traveler

      Would be just like a Dark Trooper who has a specific Set Protection and Health pool. Each time that hits Zero, then they lose a single stack.  Then once all stacks are gone, bye bye Sting or Phantom!

  • TrooperJF713's avatar
    TrooperJF713
    Seasoned Novice

    Banger of a kit and very unique! We need more ships in this game.