5 years ago
Kit of Jedi Master Obi-Wan Kenobi
Unit Name: Jedi Master Obi-Wan Kenobi
Alignment: Light
Categories: Galactic Legend, Tank, Leader, Jedi, Galactic Republic
Abilities
Basic: Defensive Rush
FINAL TEXT: Deal physical damage to target enemy and Jedi Master Obi-Wan Kenobi gains Counter Up and Defence Up. All Jedi and Galactic Republic Allies gain Critical Chance and Defence Up for 2 turns.
Special 1: Restrictive Mind Tricks(Cooldown 3)
FINAL TEXT: Inflicts Ability Block, 3 Damage Over Time Effects for 2 turns, with 90% chance to remove 70% Turn Meter. Jedi and Galactic Republic Allies gain 60% Turn Meter.
This Ability can't be Evaded.
Special 2: Hello There(Cooldown 4)
FINAL TEXT: Jedi Master Obi-Wan Kenobi gains Taunt, Counter and Fearless Master for 5 turns and deal 10% physical damage to target enemy and call all Allies to assist. All assisting Allies deal more 75% Special damage and recover 20% of all their health.
Fearless Master: Gains Defence Up for 5 turns, 70% Protection Up, Critical Chance for 3 turns.
Leader: Wise Jedi Master
FINAL TEXT: At the start of the battle, all Jedi and Galactic Republic Allies have 70% Protection Up, +40% Tenacity, +30% Max Health and +70% Defence.
Whenever a Jedi or Galactic Republic Ally is defeated by Dark Side enemy, inflicts Buff Immunity and Marked on that enemy for 2 turns.
If a Jedi or Galactic Republic Ally loses Protection, Jedi Master Obi-Wan Kenobi gains Taunt and Counter Up and that ally gains Defence Up and Stealth until recover 70% Protection.
At the start of battle, Jedi and Galactic Republic Allies gain the granted ability Peacekeepers.
Peacekeepers: Dispel all debuffs on all allies then call all Jedi and Galactic Republic Allies to assist, dealing 40% less damage. All Jedi and Galactic Republic Allies recover 25% Health and Protection. Then Jedi Master Obi-Wan Kenobi gains 100% Turn Meter.
Unique 1: Soresu
FINAL TEXT: Jedi Master Obi-Wan Kenobi is immune to Stun, Ability Block and Damage Over Time Effects. He gains 10% Turn Meter per 5% damage.
Whenever a Jedi Ally is critically hit, they gain 10% Protection Up and Critical Hit Immunity for 2 turns.
At the start of the battle, Jedi Master Obi-Wan Kenobi gains Soresu User until end of the battle.
Soresu User: +20% Max Health, Defence, Tenacity, Speed and Critical Chance per stack (Max 20 stacks).
Unique 2: Galactic Legend
FINAL TEXT: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Ultimate Ability: I Will Do What I Must (Requires 100% Ultimate Charge to activate)
FINAL TEXT: Until the end of Jedi Master Obi-Wan Kenobi's next turn, he gains Rest and Damage Light Side Ally Revive is reduced by 1. While having Rest, Jedi Master Obi-Wan Kenobi can't act, has 30% less Speed, is immune to all detrimental effects, and can't be defeated. Upon activating this ability again, he deals true damage to enemy team split among them.
Rest: Jedi Master Obi-Wan Kenobi
- Can't be targeted
- Immune to damage and status effects
- Speed set to 20
Alignment: Light
Categories: Galactic Legend, Tank, Leader, Jedi, Galactic Republic
Abilities
Basic: Defensive Rush
FINAL TEXT: Deal physical damage to target enemy and Jedi Master Obi-Wan Kenobi gains Counter Up and Defence Up. All Jedi and Galactic Republic Allies gain Critical Chance and Defence Up for 2 turns.
Special 1: Restrictive Mind Tricks(Cooldown 3)
FINAL TEXT: Inflicts Ability Block, 3 Damage Over Time Effects for 2 turns, with 90% chance to remove 70% Turn Meter. Jedi and Galactic Republic Allies gain 60% Turn Meter.
This Ability can't be Evaded.
Special 2: Hello There(Cooldown 4)
FINAL TEXT: Jedi Master Obi-Wan Kenobi gains Taunt, Counter and Fearless Master for 5 turns and deal 10% physical damage to target enemy and call all Allies to assist. All assisting Allies deal more 75% Special damage and recover 20% of all their health.
Fearless Master: Gains Defence Up for 5 turns, 70% Protection Up, Critical Chance for 3 turns.
Leader: Wise Jedi Master
FINAL TEXT: At the start of the battle, all Jedi and Galactic Republic Allies have 70% Protection Up, +40% Tenacity, +30% Max Health and +70% Defence.
Whenever a Jedi or Galactic Republic Ally is defeated by Dark Side enemy, inflicts Buff Immunity and Marked on that enemy for 2 turns.
If a Jedi or Galactic Republic Ally loses Protection, Jedi Master Obi-Wan Kenobi gains Taunt and Counter Up and that ally gains Defence Up and Stealth until recover 70% Protection.
At the start of battle, Jedi and Galactic Republic Allies gain the granted ability Peacekeepers.
Peacekeepers: Dispel all debuffs on all allies then call all Jedi and Galactic Republic Allies to assist, dealing 40% less damage. All Jedi and Galactic Republic Allies recover 25% Health and Protection. Then Jedi Master Obi-Wan Kenobi gains 100% Turn Meter.
Unique 1: Soresu
FINAL TEXT: Jedi Master Obi-Wan Kenobi is immune to Stun, Ability Block and Damage Over Time Effects. He gains 10% Turn Meter per 5% damage.
Whenever a Jedi Ally is critically hit, they gain 10% Protection Up and Critical Hit Immunity for 2 turns.
At the start of the battle, Jedi Master Obi-Wan Kenobi gains Soresu User until end of the battle.
Soresu User: +20% Max Health, Defence, Tenacity, Speed and Critical Chance per stack (Max 20 stacks).
Unique 2: Galactic Legend
FINAL TEXT: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Ultimate Ability: I Will Do What I Must (Requires 100% Ultimate Charge to activate)
FINAL TEXT: Until the end of Jedi Master Obi-Wan Kenobi's next turn, he gains Rest and Damage Light Side Ally Revive is reduced by 1. While having Rest, Jedi Master Obi-Wan Kenobi can't act, has 30% less Speed, is immune to all detrimental effects, and can't be defeated. Upon activating this ability again, he deals true damage to enemy team split among them.
Rest: Jedi Master Obi-Wan Kenobi
- Can't be targeted
- Immune to damage and status effects
- Speed set to 20