8 years ago
KOTOR characters that should be added within the next year
The addition of Nihilus made me squeal like a little girl. Here are some other characters I think would make a good addition within the next year and what type of character they could be:
Mandalore: Mandalorian, Tank. Leader buff to mandalorian ally damage and enemy debuff chance
Mandalorian Soldier: Mandalorian, Support. No leader ability. AOE special
Mandalorian Medic: Mandalorian, Healer. No leader ability. Heal with bonus healing to other Mandalorians
Visas: Sith, Attacker. Special deals damage over time and grants foresight for three turns. gains extra damage if Darth Nihilus is in the party
Darth Treya: Sith, Tank. Leader ability- allies gain 50% offense and retribution and lose 25% defense when below 50% health, Unique- Treya gains defense up, offense up, and healing over time each time an ally is defeated for one turn, and gains them permanently if she is the last living part member. Special causes defense down for 2 turns, can only be evaded by jedi
Darth Sion- Sith, Support. Leader ability- sith allies gain defense up whenever a special attack is used, and offense up when hit by a critical hit. sith allies have a 60% chance when fatally damaged to recover 40% health once. Non sith have half the chance and effect. Special inflicts offense down for two turns and prevents dealing critical damage
What are your thoughts? Don't be a jerk please these are just fun ideas I came up with
Mandalore: Mandalorian, Tank. Leader buff to mandalorian ally damage and enemy debuff chance
Mandalorian Soldier: Mandalorian, Support. No leader ability. AOE special
Mandalorian Medic: Mandalorian, Healer. No leader ability. Heal with bonus healing to other Mandalorians
Visas: Sith, Attacker. Special deals damage over time and grants foresight for three turns. gains extra damage if Darth Nihilus is in the party
Darth Treya: Sith, Tank. Leader ability- allies gain 50% offense and retribution and lose 25% defense when below 50% health, Unique- Treya gains defense up, offense up, and healing over time each time an ally is defeated for one turn, and gains them permanently if she is the last living part member. Special causes defense down for 2 turns, can only be evaded by jedi
Darth Sion- Sith, Support. Leader ability- sith allies gain defense up whenever a special attack is used, and offense up when hit by a critical hit. sith allies have a 60% chance when fatally damaged to recover 40% health once. Non sith have half the chance and effect. Special inflicts offense down for two turns and prevents dealing critical damage
What are your thoughts? Don't be a jerk please these are just fun ideas I came up with